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16:58:20 21 June 2012 |
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olaf1
Senior Resident
On forum: 01/17/2012
Messages: 240
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---QUOTATION--- NPC go every behind the actor
Can you be more specific? I mean, are you asking for something like... to check in the npc is behind the actor/player?
If that is the case, you can try to check if 'npc NOT see actor' and 'actor distance to actor lower than x metters'. I know it's not the same, but
[logic]
active = remark@test
[remark@test]
no_move = true
anim = sit_ass
on_info = {!see_actor =rostok_dist_to_actor_le(5)} nil %=kill%
So he dies ONLY if he does NOT see you AND if you are closer than 5 metters from him.
Well it's not what you asked but, it's a start... right?
no that is not waht i will but type
I will that a NPC go the avtor every behinde the actor no matter he goes. The NPC goes behinde the Actor. He follows the Actor.
I hope you can work with that better
Ah... ok, you want a companion mod.
Well i found this one:
[link]http://us4.dl.desura.com/dl/933b28689fa26d5d9c9db3e716c8e9fd/4fe32735/2011/12/25/KZ_Companion_1.9C_Eng.7z[/link] ---END QUOTATION---
Thank you i laod this mod.
When i have question that i ask you |
16:54:05 21 June 2012 |
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insanelazarez
Yeah, Good Luck With That... (Resident)
 On forum: 01/31/2009
Messages: 1070
|
---QUOTATION--- NPC go every behind the actor
Can you be more specific? I mean, are you asking for something like... to check in the npc is behind the actor/player?
If that is the case, you can try to check if 'npc NOT see actor' and 'actor distance to actor lower than x metters'. I know it's not the same, but
[logic]
active = remark@test
[remark@test]
no_move = true
anim = sit_ass
on_info = {!see_actor =rostok_dist_to_actor_le(5)} nil %=kill%
So he dies ONLY if he does NOT see you AND if you are closer than 5 metters from him.
Well it's not what you asked but, it's a start... right?
no that is not waht i will but type
I will that a NPC go the avtor every behinde the actor no matter he goes. The NPC goes behinde the Actor. He follows the Actor.
I hope you can work with that better ---END QUOTATION---
Ah... ok, you want a companion mod.
Well i found this one:
[link]http://us4.dl.desura.com/dl/933b28689fa26d5d9c9db3e716c8e9fd/4fe32735/2011/12/25/KZ_Companion_1.9C_Eng.7z[/link]
"Between you and us, that thing that killed you is a total dick. Please disregard this message if you committed suicide."
http://www.moddb.com/members/insanelazarez/videos/stalker-mutant-zone-tribute#imagebox
http://moddercove.blogspot.com/2011/05/x-ray-engine-e-ia-quello-che-non.html
Diary of a modder:
http://s693.photobucket.com/albums/vv297/insanelazarez/Diary%20of%20a%20Modder/
So, i dare to assume your time machine is better than my time machine, huh? Stupid dog.
Ahh, my old youtube account, check this one out:
http://www.youtube.com/watch?v=1Fu2oyn1Eps
|
16:12:24 21 June 2012 |
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olaf1
Senior Resident
On forum: 01/17/2012
Messages: 240
|
---QUOTATION--- NPC go every behind the actor
Can you be more specific? I mean, are you asking for something like... to check in the npc is behind the actor/player?
If that is the case, you can try to check if 'npc NOT see actor' and 'actor distance to actor lower than x metters'. I know it's not the same, but
[logic]
active = remark@test
[remark@test]
no_move = true
anim = sit_ass
on_info = {!see_actor =rostok_dist_to_actor_le(5)} nil %=kill%
So he dies ONLY if he does NOT see you AND if you are closer than 5 metters from him.
Well it's not what you asked but, it's a start... right? ---END QUOTATION---
no that is not waht i will but type
I will that a NPC go the avtor every behinde the actor no matter he goes. The NPC goes behinde the Actor. He follows the Actor.
I hope you can work with that better |
01:22:37 21 June 2012 |
|
insanelazarez
Yeah, Good Luck With That... (Resident)
 On forum: 01/31/2009
Messages: 1070
|
---QUOTATION--- NPC go every behind the actor ---END QUOTATION---
Can you be more specific? I mean, are you asking for something like... to check in the npc is behind the actor/player?
If that is the case, you can try to check if 'npc NOT see actor' and 'actor distance to actor lower than x metters'. I know it's not the same, but
---QUOTATION---
[logic]
active = remark@test
[remark@test]
no_move = true
anim = sit_ass
on_info = {!see_actor =rostok_dist_to_actor_le(5)} nil %=kill%
---END QUOTATION---
So he dies ONLY if he does NOT see you AND if you are closer than 5 metters from him.
Well it's not what you asked but, it's a start... right?
"Between you and us, that thing that killed you is a total dick. Please disregard this message if you committed suicide."
http://www.moddb.com/members/insanelazarez/videos/stalker-mutant-zone-tribute#imagebox
http://moddercove.blogspot.com/2011/05/x-ray-engine-e-ia-quello-che-non.html
Diary of a modder:
http://s693.photobucket.com/albums/vv297/insanelazarez/Diary%20of%20a%20Modder/
So, i dare to assume your time machine is better than my time machine, huh? Stupid dog.
Ahh, my old youtube account, check this one out:
http://www.youtube.com/watch?v=1Fu2oyn1Eps
|
21:16:47 20 June 2012 |
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Daemonion
All About Audio (Resident)
On forum: 09/27/2011
 Message edited by: Daemonion 06/20/2012 21:17:24
Messages: 567
|
Well, I imagine that you are going to need to create a new waypoint system using the Level Editor and trigger that with your [logic].
That is just a guess, though, as I haven't worked with waypoints. I would recommend starting here:
http://sdk.stalker-game.com/en/index.php?title=Logic#Flag_system |
12:39:09 19 June 2012 |
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olaf1
Senior Resident
On forum: 01/17/2012
Messages: 240
|
can nobody help me?
Please help me |
13:24:45 16 June 2012 |
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olaf1
Senior Resident
On forum: 01/17/2012
 Message edited by: olaf1 06/16/2012 13:25:15
Messages: 240
|
Logic script questions
I have a question about logic script
How can i say that a NPC go every behind the actor??? |
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