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stalkers in bar animation help pls

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  22:37:09  27 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97
stalkers in bar animation help pls

hello i just wonder how to make stalkers face tables like in 100 rads bar
i want to creat a smart Terrain like in the bar but
i just dont now how pls help
  09:58:21  28 August 2012
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349

---QUOTATION---
stalkers in bar animation help pls

hello i just wonder how to make stalkers face tables like in 100 rads bar
i want to creat a smart Terrain like in the bar but
i just dont now how pls help
---END QUOTATION---


they have anim flags in their waypoints
  12:03:29  28 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97
nope in gulag_bar i see this
[logic@bar_visitors_kamp1]
active = kamp@bar_visitors_kamp1

[kamp@bar_visitors_kamp1]
center_point = kamp_1
soundgroup = bar_visitors_kamp1
danger = danger@bar_inside

i see here kamp_1
but in all.spawn i dont to finde kamp_1
(i finded
[bar_visitors_kamp_1]
points = p0
p0:name = wp00
p0 osition = 129.883941650391,0.0999758243560791,60.0505905151367
p0:game_vertex_id = 1227
p0:level_vertex_id = 36091
that is relly strange how its working
also i didnt finde any scripts for there
can help ?
  14:24:28  28 August 2012
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349

---QUOTATION---
nope in gulag_bar i see this
[logic@bar_visitors_kamp1]
active = kamp@bar_visitors_kamp1

[kamp@bar_visitors_kamp1]
center_point = kamp_1
soundgroup = bar_visitors_kamp1
danger = danger@bar_inside

i see here kamp_1
but in all.spawn i dont to finde kamp_1
(i finded
[bar_visitors_kamp_1]
points = p0
p0:name = wp00
p0 osition = 129.883941650391,0.0999758243560791,60.0505905151367
p0:game_vertex_id = 1227
p0:level_vertex_id = 36091
that is relly strange how its working
also i didnt finde any scripts for there
can help ?
---END QUOTATION---


Do you think i'm guessing?
  14:28:25  28 August 2012
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
 

Message edited by:
xRatx
08/28/2012 14:30:34
Messages: 1592
Check how they've done for hunter.



[bar_bar_visitor_hunter_look]
points = p0
p0:name = wp00|a=bar_fas|s=state
p0:flags = 0x1
p0:position = 130.075332641602,0.0399742126464844,49.3969841003418
p0:game_vertex_id = 1233
p0:level_vertex_id = 36079


[bar_bar_visitor_hunter_walk]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = 129.968444824219,-4.84401607513428,28.1904945373535
p0:game_vertex_id = 1236
p0:level_vertex_id = 36062




bar_fas is the "bar" animation.
  20:58:01  28 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97
lol i didnt notice that thank you
  09:15:13  29 August 2012
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349

---QUOTATION---
lol i didnt notice that thank you
---END QUOTATION---


"kamp" scheme is used for sitting around a fire joking, eating and playing music. You dont need a gulag for guys in the bar, but ofcourse you can add one. One thing to make sure is to put the waypoint in just the right place or else the guys will stand "inside" the tables.
  16:37:48  29 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
 

Message edited by:
eMphaticBG
08/29/2012 16:46:02
Messages: 97
yea i really try it but the moron dosent stand in bar animation ....
[new_point]
points = p0
p0:name = name00|a=bar_fas
p0:flags = 0x1
p0 osition = -241.26750183105,-20.028812408447,-149.36962890625
p0:game_vertex_id = 47
p0:level_vertex_id = 14445

dosent want

[ebi_point]
points = p0
p0:name = name00|a=bar_fas|s=state
p0:flags = 0x1
p0 osition = -241.26750183105,-20.028812408447,-149.36962890625
p0:game_vertex_id = 47
p0:level_vertex_id = 14445

here also

edit
i also add
look point just incase but No ...

[IMG]http://i47.tinypic.com/35broyw.jpg[/IMG]
  17:08:03  29 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97
it workt yes but

[IMG]http://i47.tinypic.com/2ykj2x4.jpg[/IMG]
damn how i hate zone some times
 
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