So I remember playing a few mods from a couple years back that allowed controllers to turn other stalkers into zombies. Granted, they still moved, spoke, and acted like stalkers, but for all intents and purposes, were under the effects of the controller. Their faction was even changed to zombified.
I just want to know what was done to make controllers behave this way? I always found it dumb that a controller could wander into a group of stalkers and the stalkers would walk away unscathed, unless the mutant smacked them upside the head. But yet when you fight one, it was a whole 'nother ball game.
What script/file/whatever allowed the Controllers to effectively control other stalkers?
S.T.A.L.K.E.R - cappin' russian speakin' nerds since 2008
Since those d/l links are dead, i've re-uploaded it here:
Controller AI - by Anphrax
---QUOTATION--- The gamedata folder contains the scripts neccessary to impliment the controller ability to take over NPCs, as seen in mods such as Oblivion Lost and AMK. These scripts are from AMK 1.4.1 so credit goes to Kanyhalos and the other AMK mod authors for creating them. The other folder contains a small script to spawn a controller at the rookie village in cordon (modified escape_tasks.script + info portions). My coords were a bit off whack though so he pops up the wrong side of the fence, so you may need to lure him round the corner short of changing the coords to your own spawn location.