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Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
how to make npcs pick up all weapons

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  21:42:20  11 March 2008
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FreeKiller
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On forum: 10/24/2007
 

Message edited by:
FreeKiller
03/11/2008 21:44:02
Messages: 613
noobs throwing granades

not so far...poor noobs...
  21:44:25  11 March 2008
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Kanyhalos
Level ?? Demon (Boss)
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On forum: 01/26/2007
Messages: 6527

---QUOTATION---
I meant fishy joe - noobs throwing cans

change grenades to cans
---END QUOTATION---



Crazy Can Mod - npc's throwing cans scheme - author fishy joe:d
  21:44:47  11 March 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549
*makes mod* hehe
  22:18:24  11 March 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
Messages: 613
a few cans againts bandits at carparck would be so helpfull

even heavy energy drink shoots

or pepperoni hot shoots
  22:51:38  11 March 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549
hmm cant anyone help me with npcs and weapons?
  02:31:49  12 March 2008
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ket
Senior Resident
 

 
On forum: 01/13/2006
Messages: 1432
NatVac may know if its something you need to do in script. Personally I havent looked into it so I cant offer much help.
  06:31:11  12 March 2008
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Storm Shadow
A machine, a Shadow Machine.
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On forum: 11/14/2007
 

Message edited by:
Storm Shadow
03/12/2008 9:07:11
Messages: 1430
Fishy Joe has just emailed me, and for everones benifet I will share my answer.

As far as i know, NPCs allready pick up wpns in vanilla, as long as that wpn is better than the one they currently have. I'm not a hundred on how the wpns are ranked, somewhere in this forum is a thread where Silver Power explains her theory based on the class = variable in the wpn .ltx file.

The settings I have in Reb are:

config\creatures\m_stalker.ltx
can_select_items = on
use_single_item_rule = off

Also, don't forget to add any new or re-activated wpns you have into config//mp//mp_ranks.ltx

a quick search, look here for SliverPower's explanation:
[link]https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=13201&sec_id=16&page=1[/link]

edit: they also asses the cont of the wpn when deciding.
  08:24:12  12 March 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
 

Message edited by:
fishy_joe
03/12/2008 8:28:45
Messages: 549
thanks Shadow state!
  02:08:06  23 March 2008
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theshadowcult
Senior Resident
 

 
On forum: 04/09/2007
Messages: 306
i'm pretty sure it was determined that npcs pick up weapons based on weapon damage, which is why you get steal an npc weapon without kiling them by giving them a shottie... also, only the rookies and so on will swap, the experts or whatever like to keep their weapons... its been at least six months since i browsed these forums, but i think i remember it rightly... :/
  18:05:09  23 March 2008
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fatrap
The Wrinkled One
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On forum: 08/01/2007
Messages: 2299
Another thing to do to get them to pick up weapons is to increase the probability of them detecting it.... look at line 363 in the m_stalker.ltx file:

going_item_detect_probability = 0.1


I think that means they only have a 10% chance of detecting the weapon that is laying on the ground (or anything else for that matter).... up that to .95 and they will probably pick it up if they get close to it.
 
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