---QUOTATION--- There's a "smart monster parts" script floating around out there that lets monsters spawn more than one body part, I think it also depends on whether or not that bodypart has been shot or not (i.e. killing a bloodsucker with a headshot will destroy the tentacles) but I'm not sure.
It's fairly easy to incorporate. Just drop the script into your folder, and add a few lines to your bind_monster.script and it should work provided you have item entries for those body parts.
I can't find a standalone but I might be able to get the necessary things from a few mods I have hanging around. ---END QUOTATION---
There's a "smart monster parts" script floating around out there that lets monsters spawn more than one body part, I think it also depends on whether or not that bodypart has been shot or not (i.e. killing a bloodsucker with a headshot will destroy the tentacles) but I'm not sure.
It's fairly easy to incorporate. Just drop the script into your folder, and add a few lines to your bind_monster.script and it should work provided you have item entries for those body parts.
I can't find a standalone but I might be able to get the necessary things from a few mods I have hanging around.
SetaKat
Ex modder, Zones only ferret and will someday release a game (Resident)
On forum: 02/20/2010
Messages: 6340
That only allows for 1 item to be spawned. OP is asking for more than 1.
I've done this in CS mods, except I had to insert a workaround due to differences in the exported engine script functions, but it'll be easier in SoC than CS.
I'll edit the changes in, once I've found them in my Stalker archives.
where do I change the amount and probability of monster parts being found on dead monsters? I've seen mods where you can get up to 4 boar-hoofs for instance.