On forum: 02/09/2012
Message edited by:
thank you very much ! Okay so the paradise lost aspect of the merged mods is mostly graphic wise. I think I'll let it out, I'm pretty satisfied with the graphics at the moment I got with rma 1.1.5 + mg volkolak addon. there graphics were also pushed.
I have one question, perhaps you know the answer... what about the marsh/swamp map. in my first playthrough of the 1.1.5 rma mod, there was NOTHING in there, no enemies, no npcs, only one artifact I was able to find, except that... nothing.... - I dunno if mg volkolak added something into the swamp. I'll see that later on in my second playthrough, but I wonder why they added the marsh map when there is nothing....
hello stalkermeli, i wasn t yet so far in my pl+rma merged version. but on moddb david everett' s page an extended version is mentioned with another set of added quest... is it your version or not?
i ve dl this m volkolak addon but have not had time to try it. does it need a specific translation?
well I think he just means rma 1.1.5 which added darkscape (and swamps), so of course you have additional quest because of that (get from dark valley to cordon via darkscape - after x18). I always played rma 1.1.5 so it can be that this version has added quest in comparison to the older rma mod version, but I don't have infos on this !
I found out that the repairman in cordon only repairs upgraded suits and the new added weapons. so I better rely on this stuff especially when it comes to suits thx god I found the AK 47, so I can repair a great weapon !
as for the translation question:
I just added the gamedata from volkolaks addon on the existing rma 1.1.5 gamedata and it worked fine. only translations I missed sofar since I added the add on are the ones from the new added weapons and stuff (sleeping bag for example). but thats no problem for me.
try walking in my heels *