ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
NPC mesh problem.

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  19:53:33  28 September 2012
profilee-mailreply Message URLTo the Top
On forum: 11/07/2011
Messages: 133
NPC mesh problem.

Okay, so while trying out new NPC meshes, I noticed the the SoC version of the stalker suit that uses a gas mask is different from the CS/CoP ones.

So, forgetting about past incidents where I've just thrown in meshes from the other games I decided to try out the CS version of the mesh, obviously with its textures included.

However when I load up a new game I get this error, which I've garnered from reading a few threads here seems to be a problem in Xray in regards to edited meshes.


[error]Expression : fatal error
[error]Function : CSkeletonX::_Load
[error]File : E:\stalker\patch_1_0004\xr_3da\SkeletonX.cpp
[error]Line : 380
[error]Description : <no expression>
[error]Arguments : Invalid vertex type in skinned model 'actors\neytral\stalker_neutral_2:1'

So, in getting around this vertex error. Does anyone know of an SoC mod that uses the 2 eye-hole variant of the stalker suit from the later games?

I think I'd rather go with an already converted mesh than try to "fix" this problem.
Each word should be at least 3 characters long.
Search conditions:    - spaces as AND    - spaces as OR   
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion

All short dates are in Month-Day-Year format.


Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.