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Re-occuring NPC events

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  17:35:15  20 September 2012
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918
Re-occuring NPC events

I am playing Narodnaya Solyanka, more precisely Stalkersoup. But I don't know how relevant that is and would like a more broad amount of people to maybe help me here, so I decided to make a thread.

Anyway, I have this thing where NPCs seem to like do their 'events' over and over again. Like.. Each time I go to Army Warehouses from Rostok, the Duty guys who ambush the freedom fellas the first time you go there, come out of the bushes and then goes to that farm up ahead. Even though they are up there when you leave, they come out of the bushes and go loot the old corpses, when you come to Army Warehouses.

Also in Yantar, Kruglov always go up to the professor and hand him the results that him and I got before making the prototype helmet. The professor also does his thing but ofcourse doesn't deliver me a new helmet each time.

Is this "normal" o_O?
  20:37:41  21 September 2012
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Wulfric
Senior Resident
 

 
On forum: 06/23/2010
 

Message edited by:
Wulfric
09/21/2012 20:38:50
Messages: 687

---QUOTATION---
Re-occuring NPC events

I am playing Narodnaya Solyanka, more precisely Stalkersoup. But I don't know how relevant that is and would like a more broad amount of people to maybe help me here, so I decided to make a thread.

Anyway, I have this thing where NPCs seem to like do their 'events' over and over again. Like.. Each time I go to Army Warehouses from Rostok, the Duty guys who ambush the freedom fellas the first time you go there, come out of the bushes and then goes to that farm up ahead. Even though they are up there when you leave, they come out of the bushes and go loot the old corpses, when you come to Army Warehouses.

Also in Yantar, Kruglov always go up to the professor and hand him the results that him and I got before making the prototype helmet. The professor also does his thing but ofcourse doesn't deliver me a new helmet each time.

Is this "normal" o_O?
---END QUOTATION---



I've played a lot of NS and DMX 1.34 and also STALKERSOUP for a while, and they (Kruglov and Duty guys) have always behaved this way. Once you take care of Skull and his renegades, there won't be any repeats of that action at AW.

I also wanted to tell you that I played the last third or so of Boutch 71's DMX 1.34 with your (Blackbyte) particles file, posted many months ago--looks awesome, Dude, especially the electro anomalies. I was in radar at night and it looked absolutely stunning--I kid you not!
  20:42:09  21 September 2012
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918

---QUOTATION---
Re-occuring NPC events

I am playing Narodnaya Solyanka, more precisely Stalkersoup. But I don't know how relevant that is and would like a more broad amount of people to maybe help me here, so I decided to make a thread.

Anyway, I have this thing where NPCs seem to like do their 'events' over and over again. Like.. Each time I go to Army Warehouses from Rostok, the Duty guys who ambush the freedom fellas the first time you go there, come out of the bushes and then goes to that farm up ahead. Even though they are up there when you leave, they come out of the bushes and go loot the old corpses, when you come to Army Warehouses.

Also in Yantar, Kruglov always go up to the professor and hand him the results that him and I got before making the prototype helmet. The professor also does his thing but ofcourse doesn't deliver me a new helmet each time.

Is this "normal" o_O?

I've played a lot of NS and DMX 1.34 and also STALKERSOUP for a while, and they (Kruglov and Duty guys) have always behaved this way. Once you take care of Skull and his renegades, there won't be any repeats of that action at AW.

I also wanted to tell you that I played the last third or so of Boutch 71's DMX 1.34 with your (Blackbyte) particles file, posted many months ago--looks awesome, Dude, especially the electro anomalies. I was in radar at night and it looked absolutely stunning--I kid you not!
---END QUOTATION---



Ah, okay, bummer. Nimble also spawns at the place he was held hostage and then run towards the village, when you enter Cordon. This may result in him getting shot by bandits, lol.

Glad to here you liked the particles that i submitted! I never liked the ones that came with DMX either.
  23:56:20  21 September 2012
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
This is a bug since day0 called "logic states reset". Most of the logic scripts were meant to execute only once, but the engine "forgets" the last state, or the completion of the event. So it runs again and again and again.. . The wounded dude at the DW gas station should reach the pig farm and stay, once you heal him. Instead, his logic gets zeroded when you go to switch distance, and he resumes his run until the bandits find and whack him.

NatVac fixed specific situations in ZRP, this dutyers play from AW for example, but as far as I know, there is no generic solution yet. Probably it is unrepairable.
  13:31:09  22 September 2012
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918

---QUOTATION---
This is a bug since day0 called "logic states reset". Most of the logic scripts were meant to execute only once, but the engine "forgets" the last state, or the completion of the event. So it runs again and again and again.. . The wounded dude at the DW gas station should reach the pig farm and stay, once you heal him. Instead, his logic gets zeroded when you go to switch distance, and he resumes his run until the bandits find and whack him.

NatVac fixed specific situations in ZRP, this dutyers play from AW for example, but as far as I know, there is no generic solution yet. Probably it is unrepairable.
---END QUOTATION---



I brought it up in the stalkersoup thread at the steam forums. The 'author' of the mod also said that it was some problem with the completion infos and that he was checking up on it. But if he can do anything about it, I dont know.
  13:14:10  16 October 2012
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286

---QUOTATION---
This is a bug since day0 called "logic states reset". Most of the logic scripts were meant to execute only once, but the engine "forgets" the last state, or the completion of the event. So it runs again and again and again.. . The wounded dude at the DW gas station should reach the pig farm and stay, once you heal him. Instead, his logic gets zeroded when you go to switch distance, and he resumes his run until the bandits find and whack him.

NatVac fixed specific situations in ZRP, this dutyers play from AW for example, but as far as I know, there is no generic solution yet. Probably it is unrepairable.
---END QUOTATION---


Yes, several situations are fixed -- including the "wounded dude at the DW gas station", Shaggy (although sometimes the spawn radius can still put him outside his cell) and the Duty sacrifice victim. They will find their way home in all versions of the 1.07 all.spawn* -- if they live.

You should try it, ZaGaR. Since you also mentioned a problem with Kruglov, I wonder if it is a virtual store problem or simply your use of an older ZRP base.

¯¯¯¯¯¯¯¯¯¯
Kocayine, as ZaGaR indicated, there's a logic reset for NPCs when you go out of switch distance and I've not fixed all of them. But the Duty guys simply return to the homestead in the ZRP as if they were out on patrol, and Kruglov just mutters as he returns to his corner.

Nimble is only partially fixed. There's one situation where he is re-initialized after the Fanatic/Merc battle, and his logic starts from the auto park, so he heads back there. If you are out of switch distance, he'll return safe. His biggest threats are the dogs and soldiers on the way out. If you value his life, be somewhere else. (With apologies to Delenn/JMStraczynski)

__________
*In addition to logic reset problems, these guys also have a logic switch value in their object_flags settings that tell them to not move when offline. So even if you stay on the level, once they go out of switch distance, they stop making progress. The vanilla workaround (and therefore the non-ZRP mod workaround as well) is to personally escort them to their destination.

ZRP keeps them online, which trades off this annoyance with a lesser issue when you reload a save: the bandits know where Bullet and his buddy are.
 
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