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Sound difficulties

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  14:31:47  7 September 2012
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YellowElephat
Senior Resident
 

 
On forum: 03/16/2009
Messages: 187
Sound difficulties

I have been trying to change the monster sounds but I'm doing something wrong.
Changed the file to wav, mono form, 44.1 kHz, 16 bit.
The x-ray engine finds my sounds but the thing is I don't know which game type sound should I take if I want to make an attack sound for monsters ?

Tried changing into npc attack but I couldn't hear my custom sound. Maybe I forgot something ? I don't get it.
  17:58:13  7 September 2012
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
09/07/2012 17:59:40
Messages: 2131

---QUOTATION---
Sound difficulties

I have been trying to change the monster sounds but I'm doing something wrong.
Changed the file to wav, mono form, 44.1 kHz, 16 bit.
The x-ray engine finds my sounds but the thing is I don't know which game type sound should I take if I want to make an attack sound for monsters ?

Tried changing into npc attack but I couldn't hear my custom sound. Maybe I forgot something ? I don't get it.
---END QUOTATION---



Did you set the different distance values in the sdk?
Minimum distance value is how far the sound will be played at FULL volume.
Maximum distance is how far the sound will be played before fading out completely.
Max ai distance is how far away the npc's will react to the sound (this value is also dependent on some npc detection values in the ltx files).

Also, base volume is the general volume of the sound file, ingame. 1.0 is 100%, 0.5 is 50% etc.

Sorry, I'm a bit rusty with the sdk sound editor, I have been using mostly NatVac's "STALKER Sound Attribute Viewer and Tweaker (SAVandT)", which is a simple tool for editing the ogg comments in sound files. Also, with it, you can work on ogg files straight away, without first creating a wav and then letting the sdk make the ogg file. Also a great tool for editing existing sound files.

Check it out:

https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=13&thm_id=4920&sec_id=18#88801
  18:34:54  7 September 2012
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YellowElephat
Senior Resident
 

 
On forum: 03/16/2009
Messages: 187
This look really good. I'll have to try it.
I'm Getting tired of converting all the sounds.....

Thanks, really helped me
  09:44:56  9 September 2012
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Daemonion
All About Audio
(Resident)

 

 
On forum: 09/27/2011
Messages: 567
Remember, sounds must be in .ogg format, not in .wav format.

44.1khz, mono. Google a tool called SAVandT to ogg comment the files. Ogg commenting is explained in the stalker wiki.


Let me know if you have more questions. I spend a lot of time working with sounds in SoC for LURK.
  16:34:31  9 September 2012
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YellowElephat
Senior Resident
 

 
On forum: 03/16/2009
Messages: 187
Yeah I know that

Just started using the program. Works great and saves a lot of time then working with x-ray
 
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