---QUOTATION--- Thanks for the link to the Protecta shotgun. I imported that into my game and it's great fun!
The only question I have is: should the gun appear like its COP appearance in the inventory? I'm getting a graphical glitch when it's in my inventory.
Here's a link to show what I mean. It looks like a double-barrelled side-by-side shotgun and a sawn-off version of the over-and-under shotgun in the inventory. Is this supposed to happen and if not, how do I fix it?
---QUOTATION--- Thanks for the link to the Protecta shotgun. I imported that into my game and it's great fun!
The only question I have is: should the gun appear like its COP appearance in the inventory? I'm getting a graphical glitch when it's in my inventory.
Here's a link to show what I mean. It looks like a double-barrelled side-by-side shotgun and a sawn-off version of the over-and-under shotgun in the inventory. Is this supposed to happen and if not, how do I fix it?
I've worked a bit with the inventory icons and can answer this. In the weapon/item files for each item, if it can go in the inventory then it has a specific grid id that looks at ui_icons_equipment.dds and looks for a specific grid section and that becomes the visual equivalent of the item in the inventory.
The problem seems to be that it's pointing at a different weapon and not the one that it's supposed to, so it looks like that shotgun instead of what it should look like.
There's a rather excellent program I found called ""SIE" that lets you easily edit the required texture, and it gives you the values you need to enter to change the inventory icon to what you want to use.
It includes a short tutorial in english that explains how to do what you want to do. ---END QUOTATION---
Thanks for the link! I downloaded it. The instructions seem clear enough, but I have one question which the instructions don't really address. What is the name of the file I need to alter, in order to correct the glitch with the inventory appearance of the Protecta?
Or, is there a COP file that I can copy and paste into the SHOC folder and then point the program to the correct grid coordinates?
---QUOTATION--- the icon is located in:
gamedata\textures\ui\ui_icon_equipment.dds ---END QUOTATION---
Thanks! I was able to "copy and paste" the protecta from the modded icon_equipment file into the icon_equipment file used by the game, so everything is good.