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how to make a npc never online only ofline

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  15:30:48  31 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97
how to make a npc never online only ofline

i have a problem
i spawn some npcss
i also have a logic script for walker but
they seem sometime to go out of the logic
same hapens whit kamp logic
pls help what coud i do
  18:00:49  31 August 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890
The title...

If you make the AI go offline you mean.. They will do nothing? Or... offline as in, don't spawn them, because from what i've learned is; Online = active and offline = non-existent in game.
  18:06:04  31 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
 

Message edited by:
eMphaticBG
08/31/2012 18:06:28
Messages: 97
well i mean
i want them to stand still
but some time they go hunting
that sort
i have logic sceme for them:
[smart_terrains]
none = true

[logic]
active = walker
danger = danger_ignore

[walker]
path_walk = gringo_point
path_look = gringo_look
meet = meet

[danger_condition]
ignore_distance = 6000
ignore_distance_grenade = 6000
ignore_distance_corpse = 6000
ignore_distance_hit = 6000
ignore_distance_sound = 6000

[meet]
use = true
use_wpn = true


[combat_ignore]
combat_ignore_cond = always

and again they go
i just want to know what shoud i do
cuz only ecologs stay in there position
stalkers (after a mission or something go somewere)
thats all can u give a propor logic
p.s sorry for my bad eng
  18:13:08  31 August 2012
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
[combat_ignore]

[logic]
combat_ignore = combat_ignore

[walker]
combat_ignore_cond = always
  21:14:18  31 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97
[combat_ignore]

[smart_terrains]
none = true

[logic]
active = walker
combat_ignore = combat_ignore

[walker]
combat_ignore_cond = always
path_walk = ivan_point
path_look = ivan_look
meet = meet

[meet]
use = true
use_wpn = true

i tried it didnt work :S
  22:15:16  31 August 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97

---QUOTATION---
[combat_ignore]

[smart_terrains]
none = true

[logic]
active = walker
combat_ignore = combat_ignore

[walker]
combat_ignore_cond = always
path_walk = ivan_point
path_look = ivan_look
meet = meet

[meet]
use = true
use_wpn = true

i tried it didnt work :S
---END QUOTATION---




do i have to make a restrictor or something ?
  07:22:20  1 September 2012
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
Try to add
[smart_terrains]
none = true
directly into his custom data. I'm not sure it is read from ltx.
Problem with npcs is that a call to join a gulag is very strong. If the above doesnt work then create a gulag for just him and he will stay.
  16:49:37  1 September 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97
you mean a smart terrain right
?
  17:50:55  1 September 2012
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
Yes, but try my suggestion first.
  18:26:44  1 September 2012
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eMphaticBG
(Senior)
 
On forum: 10/26/2011
Messages: 97
Ok.
 
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