ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
Lost Paradise mod Soc

1 2 3 4 5 6 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  18:08:32  3 January 2012
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/03/2012 21:19:49
Messages: 1975
Lost Paradise mod Soc

A great mod was released January 2: this is the beta Paradise Lost the final version to come out soon..

http://uppix.net/3/d/5/05cbc4e685e5908f8c9ebc55ded14.jpg

http://www.youtube.com/watch?feature=player_detailpage&list=UUJxYxXuLSIdKgLcP5KivdaA&v=NQ7bHniz1-I


Développeur: Scavenger

SoC 1,0005 ou 1,0006
Beta Sortie: Janvier 2, 2012
Output of a full version:the first quarter of 2012

Picture Gallery.:

http://yastalker.com/album.php?user=Scavenger&album_id=13470


Readme (google translate) :

Paradise Lost (In the way .. Translated from Paradise Lost, commonly used reducing PL, also known as Paradise Lost modify and Paradise Lost mod, full name - STALKER Shadow of Chernobyl - Lost Paradise change) - change in the STALKER game: Shadow of Chernobyl, developed in 2007 based on the recovery of content that is classified in the final game.
January 2, 2012 was published a beta version of the amendment.




The main objective fashion Paradise Lost is the approach of the game "STALKER: Shadow of Chernobyl" for such a model, which demonstrated to the world of developers GSC Game for the period 2002 to do this year 2005.Pour whenever possible, to make a "Stalker", as he took our minds at that time, return what was lost in the release, but remained on the old screenshots, trailers, "final figures" Many gaming magazines articles - or rather, in the assembly process of game development (construction): the visual style, and certain plot points ("Monolith" in the dark valley, with a mad scene in the bar, etc.) and NPCs (throwing bolts at anomalies, changes in the approach to cover a lame seriously injured), and some characteristics of mutants, and unique features of DX9 rendering, and much more ...

Features mod.

[☢] returned shaders and some visual effects that are present in construction in 2218 and several of the following, but not included in the final version: glare (bloom), blur (motion blur), the effect of "redness of view "in direct sunlight, sources of traces of light, high detail geometric reliefs, and more
[☢] The overall color scheme close to the style specs: remote surfaces bluish light in the daytime; advantage of gray, beige and green - by location, time of day or lighting, and weather , the improvement of many light sources
[☢] Replaced the surface texture and vegetation in many places in the style bildovsky, and many returned to the texture of the sky, not included in the release
[☢] Replaced a lot of the sound environment of origin of mutants, weapons, etc. to variations in specifications
[☢] Added a large number of new dynamic objects on the site
[☢] Returned to some older models and visual NPC
[☢] back transfer of an anomaly dynamic "springboard" for objects that are in
[☢] Added older versions of these mutants, "Poltergeist" and the controller is present in the game as a separate species: creeping "Poltergeist" (unable to turn into a ball of energy, but has a abnormally high power), cruise control (able to move quickly, but with weak telepathic ability)
[☢] Returned to cut many post-effects
[☢] Replaced the original NPC animations to build an animation from 2215, also returned to some of the unique events not included in the release
[☢] partially restored the old version of online game history (which means a new stage in a manner not)
[☢] Last changed the interface of the game under the old style
[☢] Fixed some bugs in the original game
[☢] Added new video introduction to the game, and slightly twisted the original film (the author RuWar'a)
[☢] And more ...


Everything here:


http://narod.ru/disk/36239836001/SHOC-PLmod_RU.exe.html

http://narod.ru/disk/36254632001/SHOC-PLmod_RU_FIX-1.rar.html

http://narod.ru/disk/36330398001/SHOC-PLmod_RU_FIX-2.rar.html


And ,it work's !!!

http://uppix.net/c/7/0/a30fc5b87b1289d44077888715aa9.jpg

http://uppix.net/d/0/3/105fc486d09d560b7ff29619bf083.jpg

http://uppix.net/0/0/2/cad2e771e57e95387a04a09a3d14e.jpg

http://uppix.net/7/5/4/c0f9c92259c8ea06cf3f57877a44b.jpg



Finally play, it's a lot to say!
To walk around because Конечно, все на русском языке !!!
  02:50:22  4 January 2012
profilee-mailreply Message URLTo the Top
iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747
@olivius74 - could you give me a little help to install this I downloaded the torrent version and it comes in xdb file type and I can't get it to extract.
  02:50:53  4 January 2012
profilee-mailreply Message URLTo the Top
nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8157

---QUOTATION---
@olivius74 - could you give me a little help to install this I downloaded the torrent version and it comes in xdb file type and I can't get it to extract.
---END QUOTATION---


snap
  06:59:41  4 January 2012
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/04/2012 7:09:00
Messages: 1975
Of course.
First we need to unpack the three .xdb1,2 et 3.
here how to do it :

http://www.stalkerfrance.com/forum/viewtopic.php?f=1&t=4437

Then remove the fx_stalker.avi ( in gamedata\textures\fx ) which cause an error at launch:

Expression : fatal error
Function : CTexture::Load
File : E:\stalker\sources\trunk\xr_3da\SH_Texture.cpp
Line : 211
Description : <no expression>
Arguments : Can't open video stream

Don't forget to remove the .xdbx to folder mods.

Then I have some russian text files needed (ui st,mp...)
I take these missing files from unpack the original .db.

Incredible mod!

http://www.youtube.com/watch?feature=player_detailpage&v=ROd86XZPWLg#t=3s

I will upload all files you want,tell me.
  10:22:09  4 January 2012
profilee-mailreply Message URLTo the Top
Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
I will upload all files you want,tell me.
---END QUOTATION---



Yes, please! That mod looks awesome!
  11:12:51  4 January 2012
profilee-mailreply Message URLTo the Top
yvessevy
Senior Resident
 

 
On forum: 12/24/2007
Messages: 238

---QUOTATION---
I will upload all files you want,tell me.

Yes, please! That mod looks awesome!
---END QUOTATION---



Second that!
  13:09:13  4 January 2012
profilee-mailreply Message URLTo the Top
nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8157
I'll be the third then,
Olivious , How about getting the gamedata folder out and uploading that for everyone. I have the mod but can't get it out either. Why do they have to do it like this when it can be so simple.
  14:31:22  4 January 2012
profilee-mailreply Message URLTo the Top
iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747

---QUOTATION---
I'll be the third then,
Olivious , How about getting the gamedata folder out and uploading that for everyone. I have the mod but can't get it out either. Why do they have to do it like this when it can be so simple.
---END QUOTATION---



Same here i hate stupid database version's of mods which are impossible to unpack.
  14:39:53  4 January 2012
profilee-mailreply Message URLTo the Top
{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Same here i hate stupid database version's of mods which are impossible to unpack.
---END QUOTATION---



I believe it's mostly a way to keep users from tampering with stuff or losing files, mergin other mods in (which causes a shit-load of problems for us modders, cause we're the ones that get hit with someone's questions when shit doesn't work . . . nothing like "hey, I merged AAO with Bad-ass mod v2.0 and now all the bandits are acting funny and calling me girly names! WTF?" , and generally making things problematic.

But, unless I'm mistaken, using the database method can be problematic with different game versions and localizations . . .
  15:00:24  4 January 2012
profilee-mailreply Message URLTo the Top
brothergrim
(Novice)
 
On forum: 12/28/2011
 

Message edited by:
brothergrim
01/04/2012 15:13:01
Messages: 14
unpacking

To unpack this mod, use the rma tools!
I uploaded the tools with the bat files edited to unpack the files for this mod.
Open one of the bat files and change the file name to the same as whatever you want to unpack in the future.

http://www.mediafire.com/?8pwzn8sto55wtv7

edit: should probably tell you how.
Put the files in the download in the same folder as the game data files. Just click the bat file you need. It will decompress the file follow prompts.
If there is a path just edit the bat file text to unpack the new file name

converter -unpack plgdt.xdb1
pause

to

converter -unpack plgdt.xdb3
pause
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.