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Lost Paradise mod Soc

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  18:08:32  3 January 2012
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On forum: 11/19/2010

Message edited by:
01/03/2012 21:19:49
Messages: 1991
Lost Paradise mod Soc

A great mod was released January 2: this is the beta Paradise Lost the final version to come out soon..

Développeur: Scavenger

SoC 1,0005 ou 1,0006
Beta Sortie: Janvier 2, 2012
Output of a full version:the first quarter of 2012

Picture Gallery.:

Readme (google translate) :

Paradise Lost (In the way .. Translated from Paradise Lost, commonly used reducing PL, also known as Paradise Lost modify and Paradise Lost mod, full name - STALKER Shadow of Chernobyl - Lost Paradise change) - change in the STALKER game: Shadow of Chernobyl, developed in 2007 based on the recovery of content that is classified in the final game.
January 2, 2012 was published a beta version of the amendment.

The main objective fashion Paradise Lost is the approach of the game "STALKER: Shadow of Chernobyl" for such a model, which demonstrated to the world of developers GSC Game for the period 2002 to do this year 2005.Pour whenever possible, to make a "Stalker", as he took our minds at that time, return what was lost in the release, but remained on the old screenshots, trailers, "final figures" Many gaming magazines articles - or rather, in the assembly process of game development (construction): the visual style, and certain plot points ("Monolith" in the dark valley, with a mad scene in the bar, etc.) and NPCs (throwing bolts at anomalies, changes in the approach to cover a lame seriously injured), and some characteristics of mutants, and unique features of DX9 rendering, and much more ...

Features mod.

[☢] returned shaders and some visual effects that are present in construction in 2218 and several of the following, but not included in the final version: glare (bloom), blur (motion blur), the effect of "redness of view "in direct sunlight, sources of traces of light, high detail geometric reliefs, and more
[☢] The overall color scheme close to the style specs: remote surfaces bluish light in the daytime; advantage of gray, beige and green - by location, time of day or lighting, and weather , the improvement of many light sources
[☢] Replaced the surface texture and vegetation in many places in the style bildovsky, and many returned to the texture of the sky, not included in the release
[☢] Replaced a lot of the sound environment of origin of mutants, weapons, etc. to variations in specifications
[☢] Added a large number of new dynamic objects on the site
[☢] Returned to some older models and visual NPC
[☢] back transfer of an anomaly dynamic "springboard" for objects that are in
[☢] Added older versions of these mutants, "Poltergeist" and the controller is present in the game as a separate species: creeping "Poltergeist" (unable to turn into a ball of energy, but has a abnormally high power), cruise control (able to move quickly, but with weak telepathic ability)
[☢] Returned to cut many post-effects
[☢] Replaced the original NPC animations to build an animation from 2215, also returned to some of the unique events not included in the release
[☢] partially restored the old version of online game history (which means a new stage in a manner not)
[☢] Last changed the interface of the game under the old style
[☢] Fixed some bugs in the original game
[☢] Added new video introduction to the game, and slightly twisted the original film (the author RuWar'a)
[☢] And more ...

Everything here:

And ,it work's !!!

Finally play, it's a lot to say!
To walk around because Конечно, все на русском языке !!!
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