1 Put the 3 .xdb in the mods directory and the files in the archive above.
2 Click on xdb1.bat ,xdb2.bat and xdb3.bat (wait 1 or 2 mn).
3 Remove the 3 .xdb files of the folder mods .
4 Remove the file fx_stalker.avi ( in gamedata\textures\fx ) .
5 Put the gamedata in SoC 1.005 (not tested) or 1.006 (OK sure)
Then,I launch the game with link XR_3DA.exe -nointro-noprefetch
(I have the cd for the 1.006).
To unpack this mod, use the rma tools!
I uploaded the tools with the bat files edited to unpack the files for this mod.
Open one of the bat files and change the file name to the same as whatever you want to unpack in the future.
edit: should probably tell you how.
Put the files in the download in the same folder as the game data files. Just click the bat file you need. It will decompress the file follow prompts.
If there is a path just edit the bat file text to unpack the new file name
---QUOTATION--- Same here i hate stupid database version's of mods which are impossible to unpack. ---END QUOTATION---
I believe it's mostly a way to keep users from tampering with stuff or losing files, mergin other mods in (which causes a shit-load of problems for us modders, cause we're the ones that get hit with someone's questions when shit doesn't work . . . nothing like "hey, I merged AAO with Bad-ass mod v2.0 and now all the bandits are acting funny and calling me girly names! WTF?" , and generally making things problematic.
But, unless I'm mistaken, using the database method can be problematic with different game versions and localizations . . .
---QUOTATION--- I'll be the third then,
Olivious , How about getting the gamedata folder out and uploading that for everyone. I have the mod but can't get it out either. Why do they have to do it like this when it can be so simple. ---END QUOTATION---
Same here i hate stupid database version's of mods which are impossible to unpack.
I'll be the third then,
Olivious , How about getting the gamedata folder out and uploading that for everyone. I have the mod but can't get it out either. Why do they have to do it like this when it can be so simple.
Everything you want to know about Degtarev's zone is in the: COP Survival guidehttp://cop.zsg.dk/