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Lost Paradise mod Soc

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  20:27:17  4 January 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Hello all,

Yesterday, i corrected bug with missing .xml (in french, not in english).
And my gamedata is around 2.3Go and no 5Go as you say Oliv.

I confirm that you need to delete .xdb files after unpacking.
If you don't make it, you obtain a lot of CTD as it:
FATAL ERROR

[error]Expression : fatal error
[error]Function : CTexture::Load
[error]File : E:\stalker\sources\trunk\xr_3da\SH_Texture.cpp
[error]Line : 211
[error]Description : <no expression>
[error]Arguments : Can't open video stream


stack trace:

And if you conserv xdb files, you can not to use fra or eng folder for text in your gamedata.
The engine use all folders and files (localization.ltx...) contain in the xdb files.

About xml missing files, i only copy/paste (without overwrite Lost Paradise files!!!!) all vanilla files config/text/language. So i'm sure to add all the missing files.
And i changed my localization.ltx of course.

After a little test of this mod (fra 1.0005 version and "-nointro" , i think that we can use the Old StoryLine Restoration Mod text and vanilla files to translate this mod.
Quests are very similar.

But i don't have the time to make it.

Finally, i think that modders use .xdb format for a simple reason.
With this format, everyone can not change easily files or use it for a proper mod.
It need to know and to have the good unpacker.
  19:12:10  4 January 2012
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
I think part of the problem might be mods that were designed around 1.04 (which the RUS community seems to have a hard-on for). I've never had any specific issues using 1.06, but I'll go to the extent to "fix" the compatibility problems (if I can't find a 1.05 compatible mod patch).

The thing with 1.06, though, at least in terms of the database changes, is that it only makes changes to MP-specific game files . . . nothing that's used for SP. They're still loaded up either way, but there's no changes to the SP files - in either the NA, WW or RU patch. Only the engine libraries . . .

Either way, it's a PITA regarding the in-depth mods (specifically those that change/mod AI behaviours and background code functions) and which patch version they're supposed to work with.

Perhaps I should simply extract the updated engine render libraries and release those seperately from 1.06 . . .
  17:59:59  4 January 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
Also I never used the patch 1.06, which is common among them: they are much more on multi!

1.06 does make some changes to the engine's library files - mostly the rendering (I posted a comparison somehwere, and I believe NatVac added the info to the ZRP's site). It's the only patch that will also properly display 16:10 resoultions (i.e. 1440x900, 1680x1050, 1920x1200) without stretching things. I've never had a vanilla CTD either - except for the two Pripyat-related issues present in all patches.
---END QUOTATION---



I've had various issues with some mods when running 1.06, mainly with AI addition/extension packs like that from xStream et al.

It is said that 1.06 should be a "pure" multiplayer patch that influences singleplayer game only in a few, very limited parts (like the resolution thing you mention), but this is definitely not true! Some mods running fine under 1.04 and 1.05 simply won't under 1.06 - unless you do some PITA manual script fixing
  17:26:00  4 January 2012
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Also I never used the patch 1.06, which is common among them: they are much more on multi!
---END QUOTATION---



1.06 does make some changes to the engine's library files - mostly the rendering (I posted a comparison somehwere, and I believe NatVac added the info to the ZRP's site). It's the only patch that will also properly display 16:10 resoultions (i.e. 1440x900, 1680x1050, 1920x1200) without stretching things. I've never had a vanilla CTD either - except for the two Pripyat-related issues present in all patches.
  16:32:07  4 January 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
No, it's said that the final version is due out in two months, but I don't know what form exactly!!May be the same,may be not.See later...
I feel for the Russians modders, it is much easier to put .xdb files in the mods.Actions on the files are so limited, and they can better control the mod.
Also I never used the patch 1.06, which is common among them: they are much more on multi!

But once we have the good unpacker and the right tool for all files in the gamedata, there is no problem!
---END QUOTATION---



But still it would be much easier to just have a zipped gamedata the way all other mods (even the russian ones) do it.

However, I can understand you feel for the Russian modders
  16:23:24  4 January 2012
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747

---QUOTATION---
Have you all the files like this screen

http://i.imgur.com/c345C.jpg

if yes ,only one clic on xdb1.bat,wait a minute ,you see in command feneter enter,then xdb2.bat...
---END QUOTATION---



Thanks olivius74 it is now unpacking.
  15:58:51  4 January 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
Have you all the files like this screen

http://i.imgur.com/c345C.jpg

if yes ,only one clic on xdb1.bat,wait a minute ,you see in command feneter enter,then xdb2.bat...
  15:46:58  4 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8220
I still can't get this to unpack.
  15:40:37  4 January 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
No, it's said that the final version is due out in two months, but I don't know what form exactly!!May be the same,may be not.See later...
I feel for the Russians modders, it is much easier to put .xdb files in the mods.Actions on the files are so limited, and they can better control the mod.
Also I never used the patch 1.06, which is common among them: they are much more on multi!

But once we have the good unpacker and the right tool for all files in the gamedata, there is no problem!
  15:18:06  4 January 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
Now the gamedata is huge and is 5.35 GB!

So for a beta ,I don't think it's necessary to upload that!The final version to come out very soon ...
---END QUOTATION---



So you're saying the final version will be provided in a "normal" fashion which could be downloaded and installed by any noob, like all the other mods? Then I think I'll wait for the final...
 
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