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AMK Weapon Add-on - WIP

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  21:59:27  2 September 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
This pushes other threads down

Threads which are relevant now.


And please, keep it civil.
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keep it on topic please.

i take it that you havnt read the relevant threads. i've posted in all relevant threads for completeness sake. if ppl look up this thread in the future, they can now see that it has been resolved with a link to then new thread containing the answers.

so many times do ppl just start a new thread for a topic that has already been discussed. age of a thread is irrelevant, its the content that is important, so you're unnessacary posts are whats keeping other threads down.

which is also unimportant, because we have a search function in this forum, and another one called google. if those other threads are so important then the next time someone posts in them, the will jump back up to the top.

and finally, please make all new posts in the new thread.

cheers.
  17:12:14  2 September 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890
This pushes other threads down

Threads which are relevant now.


And please, keep it civil.
  15:59:23  2 September 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
Wow shadow...4 years.. really
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who gives a fuck!
  15:51:46  2 September 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890
Wow shadow...4 years.. really
  08:37:11  2 September 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
Want to know why NPCs seem to love there shitty old shotguns so much? Want to answer the age old question of "how can i give an AKSU-74 to an NPC who already has a BM-16?" want to know what ef_weapon_type really does? or want to know why NPCs will only fire some weapons in single shot and others in full auto?

all this and more is now answered in this one complete thread:
[Tutorial] The Truth about ef_weapon_type
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=21708&sec_id=16page=1
  19:15:10  23 August 2008
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EggChen
Senior Resident
 

 
On forum: 01/12/2008
 

Message edited by:
EggChen
08/24/2008 23:15:05
Messages: 1109
Skullhunter - You have mail, sorry for the delay, it's been a bit of a week.

Edit: In your latest release you mention :


---QUOTATION---
Weapon min_radius and max_radius has been fine-tuned further to encourage proper weapons discipline in NPCs
---END QUOTATION---



Fancy explaining that?

Does it govern at what range an NPC uses weapons?
  08:11:22  23 August 2008
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Skullhunter
(Senior)
 
On forum: 03/22/2008
Messages: 126
V 1.31 update available:

Randomization of weapons with addons (scope, silencer, grenade launcher) now working properly

NPC ammo carry ammounts decreased

Armor descriptions reworked and rewritten - now the protective value and addons (nightvision) for all the available suits of armor are listed right in the inventory descriptions. No more expensive guesswork or reloading of savegames when making your next armor purchase

Weapon min_radius and max_radius has been fine-tuned further to encourage proper weapons discipline in NPCs

Unfortunately at this time I am still unable to track down or replicate the random crash bug some people have reported. I apologize if this bug affects you but if you can, please let me know what version of the game you're running and post the last five or six lines of your error log on my thread either on the GSC or AMK-EN boards.

[link]http://rapidshare.com/files/139432837/AMK_Arsenal_Patch_to_V1.31.7z.html[/link]
  08:28:29  20 August 2008
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Skullhunter
(Senior)
 
On forum: 03/22/2008
 

Message edited by:
Skullhunter
08/20/2008 8:32:00
Messages: 126

---QUOTATION---
Skullhunter, can you verify if the texture on the box for SCIMTR and the box for Hydro-Shock are swapped? They were mixed up in my game. I double checked to verify the ammo types were pointing to the correct models, and I can't think of any way I could accidentally swap the model files around.
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They are swapped, when I transferred your textures over to the base, I used them as they were set up in the psd and didn't check to make sure they were in the right spots. It'll be fixed in a moment.

Done. Link in my sig and the original post now point to the corrected file.
  07:25:55  20 August 2008
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IceBurner
(Novice)
 
On forum: 08/04/2008
 

Message edited by:
IceBurner
08/20/2008 7:57:09
Messages: 5
NPCs do require ammo, but so long as they have some they cannot run out. If you're using AMK's randomized weapons, having the ammo doesn't mean the NPC also had the weapon.

Modders have no way to force two or more random items to appear together, so the only way to guarantee NPCs will have the correct ammo is to always give them ammo for all the weapons on their list.

Example: There's one Novice Stalker in Cordon with a 30% chance to carry with a Mosin Nagant. He also has a 100% chance to carry 2 packs of Mosin-Nagant ammo. If it were 30% on the gun and 30% the ammo, there would be only a only a 9% chance that they would spawn with both at the same time!

If you're not using random weapons, I have no idea what's wrong

Edit:

Skullhunter, can you verify if the texture on the box for SCIMTR and the box for Hydro-Shock are swapped? They were mixed up in my game. I double checked to verify the ammo types were pointing to the correct models, and I can't think of any way I could accidentally swap the model files around.
  07:25:35  20 August 2008
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The_Funktasm
(Senior)
 
On forum: 03/07/2008
 

Message edited by:
The_Funktasm
08/20/2008 7:39:18
Messages: 66

---QUOTATION---
Because we're trying to mesh together a bunch of disparate weapon mods, all with different power scales.

If you have better recommendations for power settings, we'd like to hear it. It's a bit of a mess, especially since we're concentrating on fine-tuning the weapon selection criteria.
---END QUOTATION---



For one, machine pistols should be about lucky shots and volume of fire, meaning that they can't really be used for much more than firing from cover and without precise aiming. First shots should be semi-accurate if possible.

The MP5k perhaps should be 85% as accurate as the standard model, while the AK-47 should be somewhat hard to stabilize but generally as accurate if not somewhat less than the AK-74.

Just my two cents.

Also, why do the mac and kg-9 use the PM firing sound? I could find wave sounds to stand in if you want.

EDIT:
I thought NPCs don't require ammo?
 
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