| 07:31:23 29 January 2008
short-haired anarchist hippy scum
On forum: 08/26/2007
I'm sure I got this right but just need it verified. By changing a weapon class.. for example AK74 to SVU, any NPC equipped with the AK74 will treat it like a sniper rifle, yes?
The class needs to be changed, and so does the 'ef_weapon_type'. This will switch them over from treating it as an assault rifle to treating it as a sniper.
From a post I made in FatRap's thread:
"Okay, there's some serious weirdness going on here.
The formatting wouldn't be preservable so I can't C&P it here.
But there's some very anomalous things going on here.
First off, whoever labeled the classes was on crack, *period*. Full-stop.
Here's an explanation of the classes, as near as I can figure:
WP_PM: Generic pistol class - all 9x18s and all weapons that the AI won't be using. Probably.
WP_WALTH: 9x19mm class. Restricted to one weapon in vanilla - the Walther.
WP_HPSA: Higher-powered weapon class, restricted to Hi-Power.
WP_USP45: Big pistols (though all .45 pistols in-game are CCW-style compacts, except for the deagle).
WP_LR300: This class is *NOT* what you think it is, period. It has NOTHING to do with assault rifles. This is the SMG class.
WP_AK74: Generic assault-rifle class.
WP_GROZA: High-end AR class - FN2000 and Groza use it.
WP_VAL: Enhanced AR class, but (probably) not intended to be higher in the rankings as the Groza-style guns are.
WP_VINT: Autosniper class.
WP_SVU: Low-end sniper class.
WP_SVD: Sniper class.
WP_RG6: GL class.
WP_RPG7: RL class.
WP_BM16: Low-end SG class - used for break-opens in vanilla.
WP_SHOTG: Shotgun class - semi-autos only."
"I never asked for an easy life, I asked for an interesting one."