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New Redux for SoC

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  00:42:12  1 October 2012
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ddraig
Senior Resident
 

 
On forum: 06/19/2012
Messages: 158
Sorry to ask, but is there any chance you could post the standalone change binoculars mod? I'm looking for something similar to that, and would like to use it if possible.
  01:25:00  1 October 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
10/01/2012 1:28:48
Messages: 421
I have 4 textures for dark_stalker now.
And now i have 5 dark_stalker meshes! Each has its own texture.

I found this wiki about actor_editor:
[link]http://stalkerin.gameru.net/wiki/index.php?title=%D0%9A%D0%BE%D0%BD%D0%B2%D0%B5%D1%80%D1%82%D0%B0%D1%86%D0%B8%D1%8F_%D0%9D%D0%9F%D0%A1_%D0%B8%D0%B7_%D0%A7%D0%9D/%D0%97%D0%9F_%D0%B2_%D0%A2%D0%A7[/link]

It's very easy to use. I only change textures:
[link]http://uppix.net/c/3/8/f433b31030618acd1798e0e8ef018.jpg[/link]

Bangalore, could you send me your textures please.
With it, i'll can create other ones.

Thanks

EDIT:
For you ddraig: [link]https://dl.dropbox.com/u/32595810/gamedata%20jumelles%20am%C3%A9lior%C3%A9es1.rar[/link]
It only change the binocular hud, not binocular meshe.
  18:42:17  1 October 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1158

---QUOTATION---

Bangalore, could you send me your textures please.
With it, i'll can create other ones.

Thanks
---END QUOTATION---



Sure, you have mail.

About game relations, i agree, that Marked One shouldn't be special, a predator would choose the bigger prey, the flesh and the actor should have an equal chance to all other NPCs to be attacked by mutants. Especially if you plan to spawn more mutants, it would be unfair for the actor.

If you need help with SDK spawn merging, i can write a more detailed explanation, how to make it.
  23:57:12  2 October 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
New Redux development report

Hey guys,

I'm back with a good news.

I created Dark Stalker faction. But it isn't a cheap faction as others.
This guys are friends with all mutants species.

And I didn't use script to make it. I'm not scripter as you know.

So, i used this easy way:


---QUOTATION---

In game_relation.ltx => add a new "species" (friend_human) for monster_communities like that:

[monster_communities]
;номера team которые присваиваются соответствующим видам
;255 - команда не задается
communities = actor, 255, human, 255, arena_monstr, 39, boar, 40, bloodsucker, 41, flesh, 42, dog, 43, pseudodog, 44, cat, 45, chimera, 46, giant, 47, zombie, 48, burer, 49, controller, 50, poltergeist, 51, snork, 52, fracture, 53, bird, 54, rat, 55, tushkano, 56, friend_human, 57

[monster_relations]
; actor,human,arena_monstr, boar, bloodsucker, friend_human
;=============================================
actor = 1, 1, -2, -2, -2, 0
human = 0, 1, 0, -2, -2, 0
arena_monstr= -2, 0, 0, 0, 0, 0
boar = -2, -2, 0, 1, -2, 1
bloodsucker= -2, -2, 0, -2, 1, 1
friend_human = 0,0,0,1,1,1

So the new "friend_human" will be friendly with bloodsucker and boar...

Next, i create a new stalker "type" in m_stalker.ltx and i use this new monster communities (species = friend_human):

[stalker_dark]:stalker
$spawn = "stalkers\stalker_dark" ; option for Level Editor

;species of monster
species = friend_human

SpaceRestrictionSection = space_restrictor,zone_ameba, zone_mosquito_bald_weak.......(all anomalies names because Dark stalker have flair to anomalies)

Next, in spawn_section.ltx, i use this new stalker type (stalker_dark) from m_stalker:

[escape_stalkerdark_respawn_1]:stalker_dark
$spawn = "escape_stalkerdark_respawn_1"
character_profile = sim_dark_stalker_general
spec_rank = regular
community = dark_stalker

Finally, I create my new Dark Stalker faction with all that it need (game_relation.ltx, death_manager.script, death_items_by_communities.ltx , se_respawn.script, xr_statistic.script, string_table_general.xml, character_desc_darkstalker, system.ltx ...)
I spawn it.
---END QUOTATION---



Picts results:
A Dark stalker guy find a new pet, a little chimera
[link]http://uppix.net/8/c/7/a65697a6b6e649957f4447e00fad8.jpg[/link]

All rookies are dead, but Dark Stalker survive and walk amongst mutants
[link]http://uppix.net/9/e/6/01698c96f18ca813d99024acfcce1.jpg[/link]

Now, I need to improve characteristic of dark stalker guys (skins, weapons, loot, bio, rank, dialogs...)
And the next step is the recreating of the daemonic Sin faction.
[link]http://uppix.net/4/1/4/d91a88721553c27158520ac685cab.jpg[/link]
  19:39:21  3 October 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/03/2012 19:40:15
Messages: 1975
"Magnifique" Borovos!

Thank's for all your explications!I just see your tuto on moddb .

I also saw many textures of these DarkStalker in different builds mod (AVS),as you said .

Good continuation,I think you gotta take pleasure to mod that!
  10:04:41  7 October 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
Perhaps you can use the Heal Enemies mini-mod i made a while ago?

In the Read-Me the limitations of the mini-mod are stated, but maybe you can fix that.
I do not know if those limitations can be fixed either via a script, or the all.spawn, or by hacking the game mechanics/engine .


********* Read Me***********:
Instances where healing is not possible/advisable:

- The Monolith scripted to appear at the barrier, have the dialogue option, but can't be healed.

- The Bandits that hold Nimble captured can be healed, but you can't complete the quest without killing all of the bandits, even if they are healed, and changed faction to Loners.

- Enemies that are scripted by the game, or are a part of auto-quests can either:
- Not be healed.
- Can be healed but then the quest/scripted event can't complete.
**********************
---END QUOTATION---



Hey Lobo,

Sorry for this late answer, i didn't see your post.

I downloaded your mini mod yesterday and checked your files.
I'm not scripter, so i could not correct this limitations.

If i'll use it, i would like to exclude three factions, monolith, dark stalker and sin.
But, i don't thing that i can make it.

Thanks for this link, but i don't think use it. Sorry.

@Olivius, could you send me this textures please. Thanks.
  18:10:03  7 October 2012
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1709

---QUOTATION---
Perhaps you can use the Heal Enemies mini-mod i made a while ago?

In the Read-Me the limitations of the mini-mod are stated, but maybe you can fix that.
I do not know if those limitations can be fixed either via a script, or the all.spawn, or by hacking the game mechanics/engine .


********* Read Me***********:
Instances where healing is not possible/advisable:

- The Monolith scripted to appear at the barrier, have the dialogue option, but can't be healed.

- The Bandits that hold Nimble captured can be healed, but you can't complete the quest without killing all of the bandits, even if they are healed, and changed faction to Loners.

- Enemies that are scripted by the game, or are a part of auto-quests can either:
- Not be healed.
- Can be healed but then the quest/scripted event can't complete.
**********************

Hey Lobo,

Sorry for this late answer, i didn't see your post.

I downloaded your mini mod yesterday and checked your files.
I'm not scripter, so i could not correct this limitations.

If i'll use it, i would like to exclude three factions, monolith, dark stalker and sin.
But, i don't thing that i can make it.

Thanks for this link, but i don't think use it. Sorry.

@Olivius, could you send me this textures please. Thanks.
---END QUOTATION---



No problem, the mini-mod is not perfect, since there are some limitations in it

I think ZRP has a script/function that you can drop a medkit on a wounded NPC, and heal them.
However an enemy will still be an enemy after you heal them.
  22:36:28  8 October 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
@Olivius, could you send me this textures please. Thanks.

Ok,I made a scan of all mods I have and 18 builds.
(Not complete scan all builds I have by insufficient time but ...good : 61 Mo different data on the Dark_Stalker).
  11:44:08  13 October 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Autors Right?

Hey guys,

I need your opinion.

I sent a mail to Beacon about my porject on Redux for SoC.
He said that i need the authorization form one old Redux Team member. He said about Redux mind...

Without this authorization, he said that i can not use "Redux" name or files.

Ok, i understand this principe when a team project is running. But Victim and other team members disappeared since a long time (few years). And this is a very old mod (2007).

I don't want to use the Redux name and i only want to use files as another mods. As a lot of guys made with AMK, OL or Rebalanced to create modpacks.

What do you thing?
Do someone have valid email adress for VICTIM, SOLECIST, FROSTY28, GOHDA, or MELODIC?
  13:26:43  13 October 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1158

---QUOTATION---
Autors Right?

Do someone have valid email adress for VICTIM, SOLECIST, FROSTY28, GOHDA, or MELODIC?
---END QUOTATION---



In this thread you can find everything, Victim, Gohda, their e-mail and much-much more:

https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=23&thm_id=12390&sec_id=0&page=1

I highly doubt, that they still care about authorship, so if they don't reply to your mails, give them credit for redux in the readme. Such wars happened only 5 years ago here... i hope.
 
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