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New Redux for SoC

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  16:08:00  30 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
09/30/2012 18:04:40
Messages: 421
@Bangalore
Good idea and looks are very good too.

@MrSeyker.
Thanks, i know how make it. It's that i don't want to take time to test it and I don't have a functionnal ogf viewer.
I would like see dark_stalker appearance, simply.

I'm reading a few articles about Sin faction and other cuts (Last Day, Dark Stalker and Black Slugs).
[link]http://stalker.wikia.com/wiki/Sin[/link]
[link]http://www.stalker-wiki.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%93%D1%80%D1%83%D0%BF%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B8_(%D0%92%D1%8B%D1%80%D0%B5%D0%B7%D0%B0%D0%BD%D0%BD%D1%8B%D0%B5)[/link] Copy paste this link, don't click.
If you look stalker-wiki.ru, Sin and Dark Stalker factions were differents. I didn't know that.

About game_relation, i would like your opinion:

For communities relation, value (-5000) is similar between actor vs bandit and stalker vs bandit relations.
In theory, bandits doesn't make difference between actor or stalker during a gunfight.

But for mutants, it's very different.
We have two ennemy value: -1 and -2.
When mutants meet actor with npc arounds, mutants always attack the actor first and not the npc.
I don't like it. For me, actor must be like all stalkers.

I would like to use a single value for actor and npc vs mutants relation, the -2 value ofc.
Like this example:

; actor,human,arena_monstr, boar, bloodsucker,
;=============================================
actor = 1, 1, -2, -2, -2,
human = 0 1, 0, -2, -2,
arena_monstr= -2, 0, 0, 0, 0,
boar = -2, -2, 0, 1, -1,
bloodsucker= -2, -2, 0, -1, 1,

When a bloodsucker meet actor with one npc and one boar, bloodsucker attack the nearest human ennemy, not the boar. In theory.

I could use too this example:
; actor,human,arena_monstr, boar, bloodsucker,
;=============================================
actor = 1, 1, -2, -2, -2,
human = 0 1, 0, -2, -2,
arena_monstr= -2, 0, 0, 0, 0,
boar = -2, -2, 0, 1, -2,
bloodsucker= -2, -2, 0, -2, 1,

Here, i used always -2 value between actor vs mutant, npc vs mutant and mutant vs another mutant species.

What do you thing about it? Do you thing that it's more realist?
  19:00:09  30 September 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
09/30/2012 19:02:01
Messages: 1991
Hello

Good to see your post again Bangalore!I wish you the best.

Bangalore,Borovos,it will be really incredible and so fantastic if you manage to "resurrect" the Dark Stalkers!

I saw these terrifics Stalkers in the old Build 2205 without knowing all the story!Thank's for the links for knowing more about.

I remeber those guys in the map warehouse and I will try to recover old screen I had or restart the build:

http://www.gameru.net/forum/lofiversion/index.php?t29532.html

In tt2 also there are Dark Stalkers guys (use the mesh) I think in Rostock but not hostile and gave quests.
  19:24:27  30 September 2012
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rwouaf
(Senior)
 
On forum: 03/31/2012
Messages: 66

---QUOTATION---
I decided to increase Redux experience.

Create a mod pack is one thing, create a original mod is another one.

So, I would like to add/change a lot of spawn in Redux.
I'm tired to see always the same things, the same box with items at the beginning of the game, the same mercenary suit, the same artefacts. The same patrol...

Example of new spawn:
- one military patrol on the railroad in escape
- new smarties for npc and mutant
- change/add new wood and metal box with items
- move anomalies
- add many death radioactive zone

I'm opening all vanilla level in LE.
I'll change spawn, make a new all.spawn. And finaly, i'll merge this new all.spawn with my Redux/ZRP all.spawn.

With LE, it will be fast. I hope that it'll be done in few weeks.

After this step, i'll add standalone, not before.
---END QUOTATION---



hello borovos91, i agree with this point. for example in cordon, the atp ( vehicle factory) is a bandits lair or empty with 1-2 mutants in many mods... but it could be a loner' s base or scientific "backward base". this base could be connected with the farm in darkvalley which one would be a good new place to start.
  19:58:27  30 September 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
09/30/2012 20:00:19
Messages: 1159

---QUOTATION---
I'm opening all vanilla level in LE.
I'll change spawn, make a new all.spawn. And finaly, i'll merge this new all.spawn with my Redux/ZRP all.spawn.

With LE, it will be fast. I hope that it'll be done in few weeks.
---END QUOTATION---



Nice, i hope you will let out the acdc tool from this spawn merger business.

It's possible to split ZRP all.spawn, if you use the tutorial in my signature, and i think the same split method will work with Redux all.spawn, and you can convert and open the SOC maps with Redux spawn/way changes.

If you can open Redux LE scenes in LE, just select waypoints and spawns in editor, and save them with File->"Save selection as...". After that you just open your mods scene, and choose File->"Open selection..." to paste the Redux waypoints/spawn into your scene.

It's a very easy way to merge spawn/way changes into your mod, without a tiresome ltx file comparison, and handy-work spawn/way adding.

@Olivius
I have still no mood to mod this game again, but I can help to Borovos, and send him my dark stalker meshes. I have them as *.object files too, so Borovos can make a SOC mesh in Actor Editor, with adding the proper animations/bones/user data.
  21:49:07  30 September 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
09/30/2012 22:13:14
Messages: 1991
Yes I understand,thank's again for all the help,files,tips you give and share always!

Please ,may I ask you a last question ...when you have time?
What the name of a Dark Stalker ogf?
I have so many files ...I can't see,I scan all builds to find where I saw that but ... without a name is so long...

http://i.imgur.com/y3nic.jpg
  22:15:16  30 September 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1159

---QUOTATION---
What the name of a Dark Stalker ogf?
I have so many files ...I can't see,I scan all builds to find where I saw that but ... without a name is so long...
---END QUOTATION---



gamedata\meshes\monsters\dark_stalker

The devs considered them as monsters.
  22:29:08  30 September 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
Oh Thank you Sir!

I would have to search long time in... actors !

Even the squelette without texture is terrific!

  22:51:01  30 September 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 438

---QUOTATION---
It can be a very annoying anomaly, if it has no sound, because it's almost impossible to see in the grass. I liked how OGSE mod solved this problem, we can hear flies buzzing near ameba, so you know, that you have to watch out.
---END QUOTATION---



The OGSE anomaly with the flies looks like a bush, though. Nothing like that ameba.

At least as far as I've played the mod.
  23:19:46  30 September 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
09/30/2012 23:20:24
Messages: 1159

---QUOTATION---
It can be a very annoying anomaly, if it has no sound, because it's almost impossible to see in the grass. I liked how OGSE mod solved this problem, we can hear flies buzzing near ameba, so you know, that you have to watch out.

The OGSE anomaly with the flies looks like a bush, though. Nothing like that ameba.

At least as far as I've played the mod.
---END QUOTATION---



Yep, maybe i remembered wrong, it was long ago. Then it was an anomaly_hvatalka (or ameba1).
In gamedata\config\zones\zone_ameba.ltx they added idle_sound and blowout_sound to mark the danger.
  23:32:00  30 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
09/30/2012 23:50:23
Messages: 421
About ameba or hvatalka, it is a insects sound ofc. I love it.
Without this sound and bolts, it's impossible to see this anomaly in grass or near bush.

About ZRP+Redux spawn merge. I used acdc.pl and winmerge. I take 3hours to compare spawn and finally, i used ZRP spawn without modification.
Bangalore, you said that i can use ZRP spawn in LE!
I tested aiwrapper but it didn't work. Now, I'm reading your wiki, and i don't have the 2215 folder.
I'll reinstall aiwrapper correctly and i'll use it. Thanks.

And now, the dark_stalker meshes from SoC:
[link]http://uppix.net/4/1/9/7af8b5a66bdcbf8e215e7ff030a51.jpg[/link]
[link]http://uppix.net/0/6/8/fd60582258d44f32dce5bf7d0c24f.jpg[/link]
We can see it in lot of mods.

It isn't like yours Bangalore. If you would like to send me meshes and textures, it's a pleasure to use it in my mod.
I'll search too in builds to obtain more models.

And what do you think about my game_relation point of view? (in my previous message)

EDIT:
The dark_stalker.ogf from build 1935 isn't good, but act\act_dark_stalker.dds is very nice!
So it run nicely with vanilla meshe:
[link]http://uppix.net/5/8/b/dee6877cf478af3c5d853b09c00b4.jpg[link]
[link]http://uppix.net/e/6/b/55c204d725b32e71f738bacc2ac3d.jpg[/link]
 
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