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New Redux for SoC

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  19:20:36  29 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
09/29/2012 19:48:02
Messages: 421

---QUOTATION---
An important ZRP inside all.spawn is the way NPCs spawn/switch online in a gulag. It eliminates the continuous death of the AI that plagues all russian mods. Apply the same flags to all the STs with humans you will add.
---END QUOTATION---



Ok, i don't know that. I need to learn ZRP all.spawn.
I only use general_lager and general_lair. It's easier.

But i'll be crazy! I can not spawn chimera!
I have a lot of files to run it, xml, script, ltx, meshes, textures...All that i need.
But i obtain the same log as with ameba anomalie:

FATAL ERROR

[error]Expression : index != BI_NONE
[error]Function : CParticlesPlayer::LoadParticles
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ParticlesPlayer.cpp
[error]Line : 87
[error]Description : Particles bone not found
[error]Arguments : bone


I don't understand this one. I tested with files and particle.xr from mods that includes chimera (OGSE, OSLM, OL2.2....). But nope.

And i don't found thread about this in differents stalker websites.
Victim had the same problem with Chimera in CS, but he didn't write how he corrected it.

So, I'm searching too the old Jeppas_Mod_-V1.16-_incl.vehicles-monsters.zip but all links are dead since a long time.
If someone know a standalone for cuts mutants, he'll make me happy!


EDIT:
Enjoy! I found the missing file! It's the config/models/capture/chimera_captures.ltx
Now, i can add chimera. I'll add cats too. But i don't like Burers, fractures and civilian zombies.

And i hope that i understand my error with ameba anomalies!

A little test in vanilla (i'll not add chimeras in escape ofc)
[link]http://uppix.net/6/d/3/0a6da23ae46ef977a834d8d30a67c.jpg[/link]
  20:53:31  29 September 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
09/29/2012 21:15:43
Messages: 1158

---QUOTATION---
An important ZRP inside all.spawn is the way NPCs spawn/switch online in a gulag. It eliminates the continuous death of the AI that plagues all russian mods. Apply the same flags to all the STs with humans you will add.

Ok, i don't know that. I need to learn ZRP all.spawn.

---END QUOTATION---



Bardak's bugfix attempt corrected this first: devs missed out some _kamp_task waypoints. If a gulag doesn't have _kamp_task waypoint, the NPCs spawn on the _kamp waypoints, which is almost always in the center of a campfire. So if they spawned and switched online on a _kamp waypoint, they grilled themselves to death.
The bugfixes corrected this, and inserted some missing _kamp_task waypoint with a secure distance from campfire, and it fixed that NPCs never toasting themselves.


---QUOTATION---

So, I'm searching too the old Jeppas_Mod_-V1.16-_incl.vehicles-monsters.zip but all links are dead since a long time.

---END QUOTATION---



http://www.mediafire.com/?v29vjgu11jxo3pz
  01:52:54  30 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Hey Bangalore!
How are you?

Thanks for explanation. I need to study this system.

Thanks too for Jeppas mod, but it's this version that i'm searching.
I searched 1.16 version with cuts mutants. But it's good, i found how spawn chimera.

I think add too cats and rats, not more.
And ameba_zone if i found the good gamedata/config/models/unknow folder for the good meshes.
  02:35:22  30 September 2012
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FatalFunnel
(Senior)
 
On forum: 11/07/2011
Messages: 133

---QUOTATION---
Hey Bangalore!
How are you?

Thanks for explanation. I need to study this system.

Thanks too for Jeppas mod, but it's this version that i'm searching.
I searched 1.16 version with cuts mutants. But it's good, i found how spawn chimera.

I think add too cats and rats, not more.
And ameba_zone if i found the good gamedata/config/models/unknow folder for the good meshes.
---END QUOTATION---



Which rats, tushkanos or the alpha build rats?
  03:22:29  30 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
09/30/2012 14:36:02
Messages: 421

---QUOTATION---
Which rats, tushkanos or the alpha build rats?
---END QUOTATION---



One rat is a rat, and tushkano is not a rat.
So yes, i would like to use old build rats.

EDIT: It's good. I taked rats in OGSE mod. Now, i can add it too.
  10:57:28  30 September 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
09/30/2012 10:59:26
Messages: 1158

---QUOTATION---
Hey Bangalore!
How are you?

Thanks for explanation. I need to study this system.

Thanks too for Jeppas mod, but it's this version that i'm searching.
I searched 1.16 version with cuts mutants. But it's good, i found how spawn chimera.

I think add too cats and rats, not more.
And ameba_zone if i found the good gamedata/config/models/unknow folder for the good meshes.
---END QUOTATION---



Hey!

Better, but still not the real.

I posted earlier Jeppa's 1.05 mod with sleep.
But I found Jeppa's 1.16 mod with monsters:

http://shooter-szene.4players.de/PNphpBB2-viewtopic-t-6216.phtml

A little help for spawning old cutout anomalies (rusty hair, ameba, amoeba-hvatalka /ameba1/, fireball, smoke torrid, elevator /no gravity/, burning fuzz) via SDK LE:

http://www.gameru.net/forum/index.php?showtopic=17968&st=0&start=0
  13:05:49  30 September 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 433
You can spawn a no gravity zone without editing any file other than artifacts.ltx.

Just check Artifact Activation 1.3

However, I edit the file to have the Lift/Elevator anomaly spawn through the Pellice instead of the Kolobok, as descriptions of the anomaly indicates.
  13:37:18  30 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
09/30/2012 13:52:44
Messages: 421
Hello guys,

Thanks for links Bangalore!
Gameru thread helped me! I understand my mistake.
About ameba, I'm searching long time for this f******* bone error log!
I'm searching particle or other mistake!
But it was a stupid error in spawn parameter.
I forget this two lines:

; cse_alife_zone_visual properties
idle_animation = idle
attack_animation = blast

AMEBA IS DEADLY!!!!
[link]http://uppix.net/1/5/4/73337e28a59c9b3e1b23378826f26.jpg[/link]
[link]http://uppix.net/4/5/e/2d1cc770044fde82c4c8c5f04a7da.jpg[/link]

Now, i have all that i searched: chimera, ameba, mozin nagent and rats.
I don't want more things, except burning fuzz possibly.



About no gravity zone, i tested it in my level [link]http://www.moddb.com/mods/into-the-zone/downloads/bog-level-demonstration[/link]
I spawned it into the anormal tree (object from Zaton).

I don't like this one, i prefer invisible teleporter (with multiple destinations) and ameba zone.
They are more insidious.


This weekend is very good for me. I learned a lot of new things about animation for physics object and mutants models.
I'm in a good mood!

Finally, i'm curious.
Did someone test the old dark_stalker meshe?
How is it?
  15:03:39  30 September 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
09/30/2012 15:05:16
Messages: 1158

---QUOTATION---

AMEBA IS DEADLY!!!!
[link]http://uppix.net/1/5/4/73337e28a59c9b3e1b23378826f26.jpg[/link]
[link]http://uppix.net/4/5/e/2d1cc770044fde82c4c8c5f04a7da.jpg[/link]

---END QUOTATION---



It can be a very annoying anomaly, if it has no sound, because it's almost impossible to see in the grass. I liked how OGSE mod solved this problem, we can hear flies buzzing near ameba, so you know, that you have to watch out.


---QUOTATION---

Finally, i'm curious.
Did someone test the old dark_stalker meshes?
How is it?
---END QUOTATION---



I had plans to restore the good old Sin faction, with dark stalkers, who are enemies of every human faction (and possibly friendly with every mutant): they would walk from one stalker/merc/monolith/freedom/duty/military camp to another to destroy humans in the Zone, and loot their stuff. They're basically supernatural hardcore bandits and assasins set out to kill everything on sight and loot stuff. Rough and extreme, just what a redux mod needs.

I have 5 types of meshes, they wear bandit-type ragged long coats, their skin is rotting and their eyes are weird or simply... gouged:

http://i.imgur.com/Z0rt8.jpg
http://i.imgur.com/3yveP.jpg
http://i.imgur.com/CponG.jpg
http://i.imgur.com/Fixg5.jpg
http://i.imgur.com/cdiXr.jpg
  15:05:23  30 September 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 433

---QUOTATION---
Finally, i'm curious.
Did someone test the old dark_stalker meshe?
How is it?
---END QUOTATION---



I have a Dark Stalker mesh that has correct stalker animations and loads a renamed texture. I made it in the actor editor, so it's unique.

You can also get the darkstalker texture from old builds, rename it and then hex edit a master or veteran bandit mesh.

Then you make a new character profile that uses the mesh.
 
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