ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
New Redux for SoC

« Previous 10 events | 1 2 3 4 5 6 7 ... 9 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  21:16:34  26 September 2012
profilee-mailreply Message URLTo the Top
Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
About shaders CTD, i found the real artefact activation thread:

---QUOTATION---
To use the mod's fireball hud you need three shaders from SWTC silver edition
effects_glow.s
effects_glow.vs
effects_glow_p.ps

Do this in shader\r2 create a new folder called effects.
In this folder place the shader file effects_glow.s
Change the name of the file to shadow_world.s
Now add 2 more files to r2 folder effects_glow.vs and effects_glow_p.ps
The renamed effects_glow.s file will ask to blend these files
It looks good in game...If u don't get it let me know.

edit; never mind here are the shaders take what u need. These are from my 41 level mod
http://www.mediafire.com/?z5icb19mrq2ddl6
u may need to add shadow_world.s to the r2 shaders as well if ctd...didn't check!

edit2: one or more of the activation mod huds may call another effects "sun" been a while just remember what I did to fix for me with the fireball.
---END QUOTATION---



But i didn't found the effects_glow.vs file in STWC mod. And Bamah link is dead.
I used files from OSLR by LiquidBronz but game didn't found this f***** shadow_world.s file!

Impossible is not french, so:

I found this correction (about real artefact activation mod):

---QUOTATION---
You need to replace "wpn_artefact_fireball_hud.ogf" in folder 'gamedata/meshes/weapons/artefact' by the original file of the game.

If not : crash when you enter the undergrounds in Agroprom.

Expression : fatal error
Function : CResourceManager::_GetBlender
File : E:\stalker\sources\trunk\xr_3da\ResourceManager.cpp
Line : 49
Description :
Arguments : Shader 'effects\shadow_world' not found in library.
---END QUOTATION---


So, delete wpn_artefact_fireball_hud, next copy-paste the wpn_artefact_hud in gamedata/meshes/weapons/artefact folder and rename it to wpn_artefact_fireball_hud.

Now, you can go to agroprom underground. It work perfectly!


@Olivus: if you have bamah files, could you send me them by mail please?
  22:34:13  26 September 2012
profilee-mailreply Message URLTo the Top
Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
 

Message edited by:
Meltac
09/26/2012 22:35:17
Messages: 1519

---QUOTATION---
And in this regard, if I allow a question please Sir Meltac , did you try to merge these two wonderful shaders mods: your shaders with this wonderful mod that also... greatly improves SoC !

http://www.moddb.com/mods/stalker-weather-total-conversion-mod/downloads/stalker-weather-total-coversion-20-gold
---END QUOTATION---



Actually I don't do any mod merging in my shaders mod. At least, currently not. Instead I'm focusing on adding my own features. I simply don't have the time for both, developing and integrating new features, and merging with other mods.

However, I have contact with the guy that makes the SWTC mod, and we've already talked about him taking my next generation shaders into his mod as soon as they are finished. But for that you'll have to be a little patient.


---QUOTATION---
@Meltac, i have a question for you. I don't like the color filter for binoculars zoom. Please, how can i delete it?
---END QUOTATION---



No problem. Just disable the NV_FULLSCREEN option in ShaderSettings.txt in folder shaders/r2 by putting a double slash in front of the respective line, like this:

//#define NV_FULLSCREEN
  23:19:10  26 September 2012
profilee-mailreply Message URLTo the Top
Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
09/26/2012 23:20:32
Messages: 421
Thanks Meltac, i prefer without night vision.

So, i have a stupid crash in the Bar entrace, between dog smart terrain and duty checkpoint.

And log didn't help me.
CLIENT: Synchronizing...

.....a lot of invalid ogg version

! ERROR: invalid 'blowout_particles_time' in 'zone_mosquito_bald_strong_noart'
! ERROR: invalid 'blowout_light_time' in 'zone_mosquito_bald_strong_noart'
! ERROR: invalid 'blowout_sound_time' in 'zone_mosquito_bald_strong_noart'
! ERROR: invalid 'blowout_explosion_time' in 'zone_mosquito_bald_strong_noart'
! ERROR: invalid 'blowout_particles_time' in 'zone_mosquito_bald_strong_noart'

...... Again ogg mistake....

* MEMORY USAGE: 244583 K
stack trace:

0023:00458992 XR_3DA.exe, CKinematics::LL_SetBoneVisible()

I didn't understand this one. It isn't ogg files. I edited zone_mosquitobald.ltx, it isn't that.

Maybe a script or spawn?! It's strange.
  14:16:14  27 September 2012
profilee-mailreply Message URLTo the Top
Roberos
Senior Resident
 

 
On forum: 07/16/2008
Messages: 169
Still ctd

Hi, did rename the line, now getting this error instead:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CModelPool::Instance_Load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\ModelPool.cpp
[error]Line : 111
[error]Description : <no expression>
[error]Arguments : Can't find model file 'weapons\artefact\wpn_artefact_fireball_hud.ogf'.

and: when entering Cordon and nearing Sidorowich game has started crashing without any errorlogs.

regards
Roberos
  18:01:03  27 September 2012
profilee-mailreply Message URLTo the Top
ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
@Borovos91

---QUOTATION---

.....
I hope that french version author didn't lie.
...

---END QUOTATION---


The french and english explanations are correct, but you have to understand what it really meant. The development of the mod had already stopped at 1.0003, and the team was no more a team. The survivors, probably Victim alone, released some last minute fixes that only extended/enabled the execution on 1.0004. The mod was never fully ported to 1.0004 proper, and that is a big problem. The jump from .0003 to .0004 is a key point in STALKERS evolution.

My personal suggestion is to leave every other merger and concentrate the efforts to make Redux integrated with bardak's bfa 1.0004 and all following ZRP fixes, at least those that do not require changes in all.spawn. If in your work you will do all.spawn editing, then you have the chance to make the full conversion to at least bfa, bfx, or an early ZRP (R10). Once you have a reliable Redux, adding the other mods will cause much less trouble. That's my 2c, anyway, so good luck and good work.
  18:12:30  27 September 2012
profilee-mailreply Message URLTo the Top
angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
The original Redux is a 1.0003 game which was offered for 1.0004 as-is, no guarentees it will work. It worked, but with a fair amount of crashes. I'm not sure if it ever included bardak's bugfixes of that time. With the merger of a ton of other mods the probability for unstability will increrase. I hope you guys manage to get a working mod.
---END QUOTATION---



there is a 1.0004 version of Redux:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=188&thm_id=21669&sec_id=16&page=1
  18:26:15  27 September 2012
profilee-mailreply Message URLTo the Top
ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
 

Message edited by:
ZaGaR
09/27/2012 18:28:23
Messages: 647
there is a 1.0004 version of Redux:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=188&thm_id=21669&sec_id=16&page=1
---END QUOTATION---


That's exactly what I'm talking about, unless you got hold of a 3d party conversion after the Redux team quit on further 1.0004 support. If what you recomended is the one that comes from them, true it will run on 4th patch, but will be also a PIA.
  19:47:58  27 September 2012
profilee-mailreply Message URLTo the Top
Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
09/27/2012 20:19:37
Messages: 421
@Roberos: Forget my mod. It isn't stable at this time. I'm sorry.

@Zagar and angrydog:

I compare files and yes, i used the Redux 1.02 FULL (french version) with bardak's bugfixes. So, i used this good one:


---QUOTATION---
there is a 1.0004 version of Redux:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=188&thm_id=21669&sec_id=16&page=1

---END QUOTATION---



But i maked a error. I used config/text/eng from 1.0003 redux version, not from 1.0004.
I'm testing my mod in french, but nope, i have the same CTD in Bar entrance. So, this mod isn't stable on 1.0004. It's bad, but it's a fact.

For information, i edited the all.spawn, i changed communties for general_lair and general_lager.

So, i need to do:
- use 1.0004 Redux version with Barbak's bugfixes
- merge this one with ZRP

Next, i'll could add standalones.

It will be a hard work for me. I'm not a scripter, and i don't like that. But i want to play with Redux in 1.0004 or more. So, i'll make it.

But i need one information, what is the last version of ZRP?
Is it the ZRP 1.07 R3 as it's write on metacognix page?

Thanks for your help guys.

EDIT:
Ok,i found the last ZRP. I saw the readme. If i understand, i need to use ZRP as a base for my mod, and add Redux on it. And not the reverse.
  12:51:38  28 September 2012
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1709

---QUOTATION---
New Redux for SoC

Hello guys,

I make a little break with mapping. And as modding is drug, i'm changing the old great Redux mod.

I'm creating a little mod pack which includes:
- Redux 1.02 French version
- Iwers mod
- Outfit_upgrade from ap-pro (like CS/CoP upgrade menu)
- OriginalCrowFixed (found here on gsc forum)
- abc_sleep_mod
- petrenkos_workshop_rc2 addon (add few news task to Petrenko)
- Mosin Nagent for OL 2.1.1 (Wolf give mosin nagent to player at the beginning of game)
- Dynamic campfire mod ver 1.3
- SWO 3.1.1 weather mod by Trojanuch
- Shaders by Meltac
- Textures from Autumn Aurora by Vandrerer
- change binoculars (thanks to Kahului to give me this standalone)
- ecologist_faction_v2

I'm opening too the general_lager smarties to all factions.
I'll make similar thing for mutants.

I'm searching more standalone to increase this mod. I don't like big weapon pack or arena extension.
I'm searching little things as unique items, little quest patch...

I found the Horror mod. I didn't play with it. What do you think about it?
Do you think that i need to merge it with redux.

I'm searching this mod:
-- "Faction Change And Reset 1.1" (stand-alone) by Atrocious --
Dl link on stalkerfilefront is dead. Please, someone could upload it or send me it?

Now, the screens:

Dynamic campfire
[link]http://uppix.net/f/8/3/f978c78567f5a005e1a90d8c3c55f.jpg[/link]
[link]http://uppix.net/1/0/7/7568208ae8da37ac88db93c926b91.jpg[/link]

Outfit upgrade system
[link]http://uppix.net/8/b/6/e4c09fd859189bf23b2d03575b20b.jpg[/link]
[link]http://uppix.net/b/a/f/38783b94501a4c88511d1d1758b80.jpg[/link]
[link]http://uppix.net/5/0/5/1c21c2594fe6b9dca671b83bf3e6a.jpg[/link]
[link]http://uppix.net/1/0/9/fe61a0266c4e24fcbe3dbe4fbde35.jpg[/link]

Binoculars
[link]http://uppix.net/2/1/5/605ac2630be4c7f122b466a7c95f4.jpg[/link]

With iwers mods, mutants attacks from a long way
[link]http://uppix.net/3/f/8/c4a992a1d370984fe2dd0997048a7.jpg[/link]
[link]http://uppix.net/0/8/3/db4ae3cd9ff387d4de55937a9b485.jpg[/link]

Artefact activation by ColdSnake
[link]http://uppix.net/a/c/6/c7bb182723fc8fe30aae5d1053898.jpg[/link]
[link]http://uppix.net/e/a/1/3b3a4ffdb50890d64926860fe786c.jpg[/link]
[link]http://uppix.net/2/8/8/0b0d138ba69a6c349cf676e867822.jpg[/link]

various
[link]http://uppix.net/6/e/c/d443ea1dc5f65e5e4a920866727a0.jpg[/link]
[link]http://uppix.net/a/d/b/b9fd92eda1175add7787e34a54769.jpg[/link]
[link]http://uppix.net/d/0/a/ee9080636e22b4899750230981d4a.jpg[/link]

At this time, i'm working on french version. Later, i'll need help to translate it in english. Ofc, i could use Redux english files but the outfit upgrade system need english translation as exemple.
It's a little thing.
---END QUOTATION---



Perhaps you can use the Heal Enemies mini-mod i made a while ago?

In the Read-Me the limitations of the mini-mod are stated, but maybe you can fix that.
I do not know if those limitations can be fixed either via a script, or the all.spawn, or by hacking the game mechanics/engine .


********* Read Me***********:
Instances where healing is not possible/advisable:

- The Monolith scripted to appear at the barrier, have the dialogue option, but can't be healed.

- The Bandits that hold Nimble captured can be healed, but you can't complete the quest without killing all of the bandits, even if they are healed, and changed faction to Loners.

- Enemies that are scripted by the game, or are a part of auto-quests can either:
- Not be healed.
- Can be healed but then the quest/scripted event can't complete.
**********************
  14:31:36  28 September 2012
profilee-mailreply Message URLTo the Top
Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Used ZRP_1.07_R3_120503_ version is to hard for me. It's too big!

Yesternight, I started merge between ZRP 1.05 Test R10 and Redux 1.02 FULL. Now, it's done.

So, I'm starting test phase in 1.0004 (storyline tasks only). At this time, it's stable, I didn't have CTD.

I played in few maps:
escape
garbage
agroprom + underground
bar (I found few lags in the entrance of Bar)
rostok
yantar
And now, i'm in darkvalley.

If someone would like test it:
[link]https://dl.dropbox.com/u/32595810/Redux%202012b.7z[/link]

Please report me all CTD here.
Later, i'll include standalones.
Thanks
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.