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[REQ] Detector = ARTEFACT Mini Mod

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  17:39:20  29 August 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
08/30/2012 10:32:12
Messages: 1430
[REQ] Detector = ARTEFACT Mini Mod

Hello all,

I would like to request that someone with some scripting skills much more elite than mine can make me a simple mod that I can include in the upcoming Rebalanced v1.2

The Endstate: what i would like is to be able to have the detectors as items in the inventory that only works when they're attached to the belt and their icon shows up on the main HUD like artefacts do.

The Problem: is that only items that are class = ARTEFACT will show on the HUD when attached. However detectors must be class = D_SIMDET in order to work.

The Solution: I think the only way to do this would be to have the detector_simple as its standard class = D_SIMDET and invisible in the inventory (just like vanilla), then have a fake detector_simple_af that is class = ARTEFACT and its icon is visible in the inventory, but has all of its artefact propities set to = 0.0 and all of its absorbation values set to = 1.0. So that no propities show in the description.

Then have a script running that if the fake detector_simple_af is attached, then the real detector_simple is activated. somthing like that.

And this happens for all 3 of the vanilla detectors.

Your thoughts?.. and please all help on this would be much appreciated as Im not able to make any scripting myself.

Regards, Storm Shadow.
  21:13:52  29 August 2012
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
What about the OGSE solution? Did you see how some of their detectors that show in the belt AND work as detectors?
  22:01:04  29 August 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
 

Message edited by:
exostalker
08/29/2012 22:01:17
Messages: 1267
Why not use that russian minimod which is out there in the AMK forums I believe? It works perfectly
  22:43:30  29 August 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
What about the OGSE solution? Did you see how some of their detectors that show in the belt AND work as detectors?
---END QUOTATION---



OGSE dosnt have the required solution.


---QUOTATION---
Why not use that russian minimod which is out there in the AMK forums I believe? It works perfectly
---END QUOTATION---



Link please?????
  01:03:22  30 August 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267
Strange, couldn't find anything about that on google anymore... anyways, here it is:

http://www.mediafire.com/?m2ddq0n3bgj4loq
  10:28:55  30 August 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
Strange, couldn't find anything about that on google anymore... anyways, here it is:

http://www.mediafire.com/?m2ddq0n3bgj4loq
---END QUOTATION---



ok, what this mod does is make artefacts in SHOC more like those in CS. some artefacts are invisible and you can only see them when you get close. you can get artefact detectors that will beep when you are near them.

these artefact detectors are class = D_SIMDET and they have a script that when attached to the belt they have an icon show up on the HUD, but not in the same place as the artefact icons (but this is fine).

the normal anomoly detectors act the same as in vanilla. this mod is not the same as what im looking for.

i need a mod to be made that will allow the 3 standard vanilla anomaly / radiological detectors to show on the HUD when attached to the belt. after testing with all the values, i believe the only way to achieve this is with what i described in my original post.

this is why im asking for the help of a scripter out there..... please.
  15:52:52  30 August 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267

---QUOTATION---
Strange, couldn't find anything about that on google anymore... anyways, here it is:

http://www.mediafire.com/?m2ddq0n3bgj4loq

ok, what this mod does is make artefacts in SHOC more like those in CS. some artefacts are invisible and you can only see them when you get close. you can get artefact detectors that will beep when you are near them.

these artefact detectors are class = D_SIMDET and they have a script that when attached to the belt they have an icon show up on the HUD, but not in the same place as the artefact icons (but this is fine).

the normal anomoly detectors act the same as in vanilla. this mod is not the same as what im looking for.

i need a mod to be made that will allow the 3 standard vanilla anomaly / radiological detectors to show on the HUD when attached to the belt. after testing with all the values, i believe the only way to achieve this is with what i described in my original post.

this is why im asking for the help of a scripter out there..... please.
---END QUOTATION---



Hmm you mean like in CS/COP, where you can hold one in the hands? I misunderstood your first post then...
  18:21:34  30 August 2012
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
You still off the point ExoStalker. Shadow is looking for a "simple" thing which turns out to be really complicated. It is not about the detector showing in your hand.

Some mods require from you to place the detector on the belt in order to start detecting anomalies. In this cases the icons of the detectors do not add to the line at the bottom of the HUD showing the artefacts you have on the belt. In the personal inventory UI arts and devices are stacked together OK in the "belt", but the ingame HUD shows only artefacts.

Shadow is currently implementing detectors that work only when put on the belt. The problem is to make their icons appear on the game HUD by the side of the equipped artefact icons. It sounds simple, but it isn't. I've a vague idea of some russian mod doing it, but can't pinpoint which.
  18:30:15  30 August 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 433
The russian BioRadar mod has the device show up on the belt next to the artifacts.

The BioRadar itself is an artifact, and the scripts handle it's behavior as a device, I think.

Search the AMK forums.
  19:58:03  30 August 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267

---QUOTATION---
You still off the point ExoStalker. Shadow is looking for a "simple" thing which turns out to be really complicated. It is not about the detector showing in your hand.

Some mods require from you to place the detector on the belt in order to start detecting anomalies. In this cases the icons of the detectors do not add to the line at the bottom of the HUD showing the artefacts you have on the belt. In the personal inventory UI arts and devices are stacked together OK in the "belt", but the ingame HUD shows only artefacts.

Shadow is currently implementing detectors that work only when put on the belt. The problem is to make their icons appear on the game HUD by the side of the equipped artefact icons. It sounds simple, but it isn't. I've a vague idea of some russian mod doing it, but can't pinpoint which.
---END QUOTATION---



The mod I posted has detectors shown on the HUD once they are on the belt. Just on the other side of the screen, artifacts are in the left and detector icons are in the right near health.
 
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