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[REQ] Detector = ARTEFACT Mini Mod

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  01:45:08  31 August 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
 

Message edited by:
MrSeyker
08/31/2012 1:46:22
Messages: 438
I still think you should be taking a look at the stand-alone bioradar. It's got like six scripts in total, and you are only intrested in one to check your belt for attached items.

The default detector operates from your backpack.

You make a fake detector as an artifact class.

Use alife():release on first load to delete any functional detector you spawn with.

Then have a script to check if a fake detector is attached to the belt in order to use alife():create to spawn the matching real detector.

If the fake detector is removed, just destroy the real thing again.
  22:34:06  30 August 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
08/30/2012 22:37:03
Messages: 1430

---QUOTATION---
Hmm you mean like in CS/COP, where you can hold one in the hands? I misunderstood your first post then...
---END QUOTATION---



Huh? no i dont mean.


---QUOTATION---
You still off the point ExoStalker. Shadow is looking for a "simple" thing which turns out to be really complicated. It is not about the detector showing in your hand.

Some mods require from you to place the detector on the belt in order to start detecting anomalies. In this cases the icons of the detectors do not add to the line at the bottom of the HUD showing the artefacts you have on the belt. In the personal inventory UI arts and devices are stacked together OK in the "belt", but the ingame HUD shows only artefacts.

Shadow is currently implementing detectors that work only when put on the belt. The problem is to make their icons appear on the game HUD by the side of the equipped artefact icons. It sounds simple, but it isn't. I've a vague idea of some russian mod doing it, but can't pinpoint which
---END QUOTATION---



yes this is what i mean, thank you for explaining it simply Zagar.


---QUOTATION---
The russian BioRadar mod has the device show up on the belt next to the artifacts.

The BioRadar itself is an artifact, and the scripts handle it's behavior as a device, I think.

Search the AMK forums.
---END QUOTATION---



OGSE has this bioradar. the bioradar is class = ARTEFACT which is why it's icon shows on the HUD. the bioradar is is not a detector. in OGSE the vanilla detector's icons do not show on the HUD, even when attached to the belt.


---QUOTATION---
The mod I posted has detectors shown on the HUD once they are on the belt. Just on the other side of the screen, artifacts are in the left and detector icons are in the right near health.
---END QUOTATION---



thats correct, it does, which i meantioned in my last post about your mod. and that is what im looking for. however, your mod is very complicated and that one simple feature is buried under huge stacks of complex scripts.

maybe an elite scripter will be able to find just that code and extract it and use it as a starting point for what im after, but im am not that scripter.

again, this is why im asking the community if there is any scripter out there who is willing / able to make this simple request for me.

thank you all again, shadow.
  19:58:03  30 August 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267

---QUOTATION---
You still off the point ExoStalker. Shadow is looking for a "simple" thing which turns out to be really complicated. It is not about the detector showing in your hand.

Some mods require from you to place the detector on the belt in order to start detecting anomalies. In this cases the icons of the detectors do not add to the line at the bottom of the HUD showing the artefacts you have on the belt. In the personal inventory UI arts and devices are stacked together OK in the "belt", but the ingame HUD shows only artefacts.

Shadow is currently implementing detectors that work only when put on the belt. The problem is to make their icons appear on the game HUD by the side of the equipped artefact icons. It sounds simple, but it isn't. I've a vague idea of some russian mod doing it, but can't pinpoint which.
---END QUOTATION---



The mod I posted has detectors shown on the HUD once they are on the belt. Just on the other side of the screen, artifacts are in the left and detector icons are in the right near health.
  18:30:15  30 August 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 438
The russian BioRadar mod has the device show up on the belt next to the artifacts.

The BioRadar itself is an artifact, and the scripts handle it's behavior as a device, I think.

Search the AMK forums.
  18:21:34  30 August 2012
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
You still off the point ExoStalker. Shadow is looking for a "simple" thing which turns out to be really complicated. It is not about the detector showing in your hand.

Some mods require from you to place the detector on the belt in order to start detecting anomalies. In this cases the icons of the detectors do not add to the line at the bottom of the HUD showing the artefacts you have on the belt. In the personal inventory UI arts and devices are stacked together OK in the "belt", but the ingame HUD shows only artefacts.

Shadow is currently implementing detectors that work only when put on the belt. The problem is to make their icons appear on the game HUD by the side of the equipped artefact icons. It sounds simple, but it isn't. I've a vague idea of some russian mod doing it, but can't pinpoint which.
  15:52:52  30 August 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267

---QUOTATION---
Strange, couldn't find anything about that on google anymore... anyways, here it is:

http://www.mediafire.com/?m2ddq0n3bgj4loq

ok, what this mod does is make artefacts in SHOC more like those in CS. some artefacts are invisible and you can only see them when you get close. you can get artefact detectors that will beep when you are near them.

these artefact detectors are class = D_SIMDET and they have a script that when attached to the belt they have an icon show up on the HUD, but not in the same place as the artefact icons (but this is fine).

the normal anomoly detectors act the same as in vanilla. this mod is not the same as what im looking for.

i need a mod to be made that will allow the 3 standard vanilla anomaly / radiological detectors to show on the HUD when attached to the belt. after testing with all the values, i believe the only way to achieve this is with what i described in my original post.

this is why im asking for the help of a scripter out there..... please.
---END QUOTATION---



Hmm you mean like in CS/COP, where you can hold one in the hands? I misunderstood your first post then...
  10:28:55  30 August 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
Strange, couldn't find anything about that on google anymore... anyways, here it is:

http://www.mediafire.com/?m2ddq0n3bgj4loq
---END QUOTATION---



ok, what this mod does is make artefacts in SHOC more like those in CS. some artefacts are invisible and you can only see them when you get close. you can get artefact detectors that will beep when you are near them.

these artefact detectors are class = D_SIMDET and they have a script that when attached to the belt they have an icon show up on the HUD, but not in the same place as the artefact icons (but this is fine).

the normal anomoly detectors act the same as in vanilla. this mod is not the same as what im looking for.

i need a mod to be made that will allow the 3 standard vanilla anomaly / radiological detectors to show on the HUD when attached to the belt. after testing with all the values, i believe the only way to achieve this is with what i described in my original post.

this is why im asking for the help of a scripter out there..... please.
  01:03:22  30 August 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267
Strange, couldn't find anything about that on google anymore... anyways, here it is:

http://www.mediafire.com/?m2ddq0n3bgj4loq
  22:43:30  29 August 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
What about the OGSE solution? Did you see how some of their detectors that show in the belt AND work as detectors?
---END QUOTATION---



OGSE dosnt have the required solution.


---QUOTATION---
Why not use that russian minimod which is out there in the AMK forums I believe? It works perfectly
---END QUOTATION---



Link please?????
  22:01:04  29 August 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
 

Message edited by:
exostalker
08/29/2012 22:01:17
Messages: 1267
Why not use that russian minimod which is out there in the AMK forums I believe? It works perfectly
 
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