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ZRP: No dropped FT 200m's on bleedout?

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  17:34:10  22 July 2012
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hobo
(Senior)
 
On forum: 04/21/2012
Messages: 57
ZRP: No dropped FT 200m's on bleedout?

I searched the forum index and did find some info related to this question but as I 'm unfamiliar with modding scripts the info reads as greek. I recently installed ZRP and continued from a vanilla save point. While moving through Mono HQ in the sarcophagus I try to bleed out NPCs carrying the FT-200m (as this is the only way I know of to acquire the weapon in mint condition). However, just prior to collapse the monolithians always holster their weapons instead of dropping them. This leaves the weapon in the npc's inventory and in whatever condition it was before collapse (uisually sh*t). I made sure to keep the default setting for dead NPCsto drop their weapons as opposed to "backpacking" them. This option doesn't seem to affect injured npcs though. Anyone encounter this issue or know of a simple workaround?

P.S. I like the flavor of vanilla but ZRP makes it taste even better. Really excellent mod .
  14:33:55  16 October 2012
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286
>> Anyone encounter this issue or know of a simple workaround?

You are joining ZaGaR and the other kids requesting that the bugs/exploits be put back.

The next release of the ZRP should have the ability to re-enable that bug/exploit.

A couple of workarounds: Just wound the guy, take the weapon and do a field repair on it with a ZSU utility. Or try renaming the scripts\state_lib.script file as bamah/ZaGaR/others once indicated before launching the game and loading that level.

>> I like the flavor of vanilla but ZRP makes it taste even better. Really excellent mod

Nicely worded kudos, hobo. Thanks!
 
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