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Smart Terrain & Way - Patrol points Debug Tool Discussion

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  16:10:10  18 May 2008
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2822
Now I have tried it.

I noticed that for the Crazy Stalker's hut it shows no info on mouse hover, is it soúpposed to do like this? I did this in OL2.0 so I don't know if it would be the same in vanilla...
  17:31:35  18 May 2008
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dezodor
level designer
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On forum: 04/08/2007
Messages: 3803
this helps you to detect the placed smart terrains on each level. you will see almost 30-40 on escape, or at least 20 not used ones, like zombie smarties, or any other locked ones.

if you move the mouse on one, it will display the properties, such as if its used or not, if used, what triggers it, or what removes it from the used smarties, how many npcs use it, if no one use it, why not, etc... and then you can fix it, or just enable it or anything.

the second tool is a way tool that will save the waypoints to the log file, and you can edit them, or fix them easily.

when barin will be here, he can tell more
  17:31:50  18 May 2008
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A_LONE_HOBO
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On forum: 05/10/2007
Messages: 600
this is amazing thankyou s much at least now i can easily find out which smart terrain is which!



also does the patrol maker thingy actualy work like it says?

as in you get a few points and use a program to link them and then give units this smart terrain and they will patrol it?

if so . . .wow!
  18:37:47  18 May 2008
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2822

---QUOTATION---
this helps you to detect the placed smart terrains on each level. you will see almost 30-40 on escape, or at least 20 not used ones, like zombie smarties, or any other locked ones.
---END QUOTATION---


Thanks for a great tool. I'm planning to use it for debugging some quests. I wanted to be able to toggle the map spots to play normally most of the time.
Anyway, I added a toggle function. Not fully tested but if anybody wants to see how: http://zhat.dk/stalker/smart_debug.zip
  19:47:35  18 May 2008
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barin
scripter
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On forum: 09/12/2007
Messages: 702
As i was said many times, this tool/script is for marking smart terrains on map. That is helpful if you are going to create new smart terrains or edit existing one. Nothing more, it won't create a smart for you ...
  20:19:38  18 May 2008
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A_LONE_HOBO
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On forum: 05/10/2007
Messages: 600
so what is the patrol thing all about?
  20:32:37  18 May 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
 

Message edited by:
FreeKiller
05/18/2008 21:41:25
Messages: 613
some smart terrains don´t appears,ie,soldiers on bridge,maybe i wrong but i didn´t see their smart terrain,appears something about a bloodsucker!!!???

i´m using zrp and other things

and now i´m thinking,in the other bridge near rookie camp,appears only smart terrain about killers(mercs i guess),but sometimes under the bridge there are some stalkers,what smart terrain they use?

is there more smart terrains than the ones appearing on screen?

EDIT:sorry,i was wrong
  20:33:31  18 May 2008
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barin
scripter
(Resident)

 

 
On forum: 09/12/2007
Messages: 702

---QUOTATION---
so what is the patrol thing all about?
---END QUOTATION---



For creating patrols, you first collect waypoints and then use PatrolReader which will read waypoints from log file and create the whole patrols for you
  22:28:57  18 May 2008
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A_LONE_HOBO
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(Resident)

 

 
On forum: 05/10/2007
Messages: 600

---QUOTATION---


For creating patrols, you first collect waypoints and then use PatrolReader which will read waypoints from log file and create the whole patrols for you
---END QUOTATION---



so how do i tell what units to use what patrol and when?
  01:16:17  21 October 2012
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Heinzfaust
Senior Resident
 

 
On forum: 04/07/2007
Messages: 201
Hi,

Sorry to dig up this old thread, but where exactly does the script save the location coordinates? does it create a log somewhere?

thx.
 
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