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Changing faction relations through scripts

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  16:03:07  19 November 2012
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ddraig
Senior Resident
 

 
On forum: 06/19/2012
Messages: 158
Changing faction relations through scripts

I know it's possible to change your standing with other factions via scripts, but is it possible to change the relationship one faction has with another via script?

I'm rehauling the Dead City slightly, and want there to be an all-out war between the Bandits and the Mercenaries. Unfortunately, setting the relationships to always be at war will mean that the scripted sequence you need to happen to escape from the prison in RMA is broken.

Would there be some kind of function I could use that I could attach to a certain infoportion (possibly the helicopter sequence) that would make the bandits/mercenaries start killing each other?
  18:49:38  19 November 2012
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the_marked_one
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On forum: 11/21/2010
Messages: 647
What about creating a new faction, lets say bandit_1 (title in game would remain bandit) that are neutral with the mercs and on an info portion their faction changes to bandit who are hostile with the mercs
 
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