Will have to look into this, from a quick comparison of textures.ltx comparing the file with that of amk dmx 1.3.2 dkz there is a lot more textures in the 1.3.2 textures.ltx, these textures are in the 1.3.4 textures folder as well so that needs looking at, will sort some screen shots but i would say it will be hard to capture moving ground as i experienced with static lighting when the short green infill suddently appeared (rather than the brown ground)
I have been playing amk dmx 1.3.4 (boutch's version) and had noticed in non vanilla maps the very short infill grass was missing and if you turned left to right the ground would change from brown to black, roads also had similar issues, this was in full dynamic lighting, i have just had to go into static lighting in a non vanilla level to hopefully stop the game crashing (without log) and i suddenly have the short grass infill but as you walk along it becomes clear the short grass infill is not properly attached and sorta moves with you which isnt too pleasant, any ideas why the infill is missing in full dynamic lighting and why it moves in static lighting? ---END QUOTATION---
It seams that terrain texture is not added or not properly added in textures.ltx.Can you post a screenshot?
I have been playing amk dmx 1.3.4 (boutch's version) and had noticed in non vanilla maps the very short infill grass was missing and if you turned left to right the ground would change from brown to black, roads also had similar issues, this was in full dynamic lighting, i have just had to go into static lighting in a non vanilla level to hopefully stop the game crashing (without log) and i suddenly have the short grass infill but as you walk along it becomes clear the short grass infill is not properly attached and sorta moves with you which isnt too pleasant, any ideas why the infill is missing in full dynamic lighting and why it moves in static lighting?