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Just a fun audio update from Daemonion

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  12:59:42  12 November 2012
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All About Audio


On forum: 09/27/2011

Message edited by:
11/12/2012 13:07:46
Messages: 567
Just a fun audio update from Daemonion

Hello everyone,

I wanted to show off a sample of what I have been able to accomplish so far due to help from several members of this forum. Over 6 months ago I started off with zero experience modding stalker and using the SDK. I am mainly a sound designer, but you all helped me get more in touch with the engineering side of things. In particular, I'd like to thank:

Bangalore, insanelazarez, NatVac, Vintar, Jketiynu, Alundaio, Ket, Borovos91, mnn, Loner1, c0oldSnake, dezodor, {imperialreign}, Lijenstina, and several others from AMK forums!

Thanks to all your help, I was able to:
- Get the SDK's Level Editor working
- Properly compile new all.spawns off of accurate 1.0005 level.spawns
- Create new space restrictors
- Create complex scripting and infoportions to define location, weather and time of day
- Implement actual stereo audio (there is virtually none in SoC)

Here is an in-game demo from LURK 1.2 (unreleased):

If anyone wants to take a shot at helping me script a Lua function to fade audio in/out, let me know. Also, I have a bunch of neat audio-related stuff on LURK's moddb page. I'd be happy to help anyone with SDK/Stalker audio-related questions.
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