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is he a superman or not?

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  18:10:00  21 May 2005
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Kyton
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On forum: 04/24/2005
Messages: 350
is he a superman or not?

weight limit. the weapons only weigh like sin, and ammunition added to that makes it a little hard to run. so what im suggesting is that if you have loads of stuff, your character cant run and walk is slow . if you have,lets say a backpack full of stuff, you can run but you will become exhausted sooner than normal (actually i dont even know is exhaustion in the game )and walk is normal.

nevermind these ideas of mine, im just letting people know what i think.
(and call me a realism freak if you want, because thats what i am )
  20:56:31  21 May 2005
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Bleeda
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On forum: 03/15/2005
Messages: 186
of course theres weight limit, how much? unknown... stamina goes down if you got over weight....
  21:00:43  21 May 2005
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Fux0r666
resident smart-ass
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On forum: 06/04/2003
Messages: 1927
A loaded ak47 weighs 5 kilograms, and 200 rounds of 7.62 ammo would weigh another 5 kg....

I think maybe that he should be okay to run as fast as he wants.
  05:09:39  22 May 2005
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Don Reba
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On forum: 12/04/2002
Messages: 11609
The weight limit has been said to be 40 kg. This may have changed one way or the other during balancing.
  00:18:59  29 May 2005
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ViR
(Novice)
 
On forum: 05/28/2005
Messages: 8
Hes not superman but hes not weakling either..

Of course you should get tired, but if you have pack of blind dogs running after you, dont worry, you'll run for atleast some time.

But its a good idea to have stamina, plus since any object you drop will remain there till someone picks it up, you can drop something, run away then pick it up later, that would be cool.

But 40kgs is kinda low max wieght, they should make it like in fallout, if you carry too much you can only walk for example, but there should be BIG max weight, you can drug stuff or something.
  03:38:43  29 May 2005
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Fux0r666
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On forum: 06/04/2003
Messages: 1927
40 kgs is 80 lbs.. it's roughly 1/3 - 1/2 the weight of an average person. Trucking around in a danger zone with death squads, hungry mutants and unprecedented environmental hazards with half your weight seems excessively dangerous- if it was not dangerous enough already..
  01:27:10  30 May 2005
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Sgt.Ciof
lketishcovic <-WTF does that mean?
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On forum: 04/08/2005
Messages: 787

---QUOTATION---
40 kgs is 80 lbs.. it's roughly 1/3 - 1/2 the weight of an average person. Trucking around in a danger zone with death squads, hungry mutants and unprecedented environmental hazards with half your weight seems excessively dangerous- if it was not dangerous enough already..
---END QUOTATION---



Now that I know 40KG in lbs i have to agree with you. It would be suicidal walking aorund fully loaded. I think this is one feauter that we're going o ahve to wait for the game to be realesed before we can really tell how it is going to be.
  13:35:38  30 May 2005
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Bleeda
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On forum: 03/15/2005
Messages: 186
40kg goes for at least two rifles and a gun, a lot of ammo, several days food and water and minor objects like some grenades and artifacts, i thinks is righr weight
  13:56:28  9 June 2005
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stalkerX
(Senior)
 
On forum: 05/14/2004
Messages: 50
Since we're on the topic of superman...

Is it me or did the guy playing the stalker take a lot of hits? Was he invulnerable?
  14:03:05  9 June 2005
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Don Reba
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On forum: 12/04/2002
Messages: 11609
Videos are usually shot in god mode.
  21:02:51  11 June 2005
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stalkerX
(Senior)
 
On forum: 05/14/2004
Messages: 50
Thanks you Don Reba, here have a cookie.

Inquiry: So does that mean theres a possiblity of cheats in the final version?
  07:06:31  12 June 2005
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Justin
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On forum: 03/22/2005
Messages: 691
Throughout the game, does the stalker get stronger (like in boiling point) so he can carry more stuf?
Or is it a fixed number of kilos he can carry?
  07:28:07  12 June 2005
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Fux0r666
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On forum: 06/04/2003
Messages: 1927
The faq and website say that there will be no character stats to improve, and you won't go up levels- so I would say no.
  03:42:30  14 June 2005
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stalkerX
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On forum: 05/14/2004
Messages: 50
about my earlier question...codes or no codes...
  07:07:21  14 June 2005
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Fux0r666
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On forum: 06/04/2003
 

Message edited by:
Fux0r666
06/14/2005 7:07:41
Messages: 1927
Who knows.
  20:02:59  17 June 2005
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Kyton
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On forum: 04/24/2005
Messages: 350

---QUOTATION---
Who knows.
---END QUOTATION---



true, true
  07:56:31  18 June 2005
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Justin
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On forum: 03/22/2005
Messages: 691
God only knows.....
  09:05:50  18 June 2005
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Zone Prowler
(Novice)
 
On forum: 06/11/2005
 

Message edited by:
Zone Prowler
06/18/2005 9:09:28
Messages: 27
Weight is one factor, having only 2 hands is another.

With this in mind I imagine it's only practical to wander about carrying one main weapon a holstered sidearm.

I wonder if it's possible to carry a secondary weapon like an SMG in the backpack just in case ?

A game like Vietcong is realistic in allowing only 2 weapons whilst Deus Ex has our hero's trenchcoat resembling an armoury .... does anyone know the players inventory limitations ?
  09:34:11  18 June 2005
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Fux0r666
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On forum: 06/04/2003
Messages: 1927
2 weapons is not really that realistic. In the american army in the 60s, I don't think that a sidearm for every pissant grunt is realistic... however, with a combination of 2 and 3 point harnesses, holsters, etc, one can have way more than two within reach. The question would be if you really want all that crap swaying around on you.
  11:36:17  18 June 2005
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Zone Prowler
(Novice)
 
On forum: 06/11/2005
Messages: 27
What's realistic opposed to what's necessary from a practical gameplay standpoint are often very different.

Main weapon plus instantly accessible sidearm seems sensible.
I guess a secondary consideration is how much ammo can be found in the field for your favourite weapon, who the expected opponents are on each mission & how much would be exhausted fighting off small creatures.

If players are stampeded by doggies or rats it's going to require something quick & immediate judging by the numbers in the demos.

Toting a VSS plus 15 shot pistol seems reasonable when skulking about looking for other stalkers but these may prove inadequate in a running street battle with a squad of soldiers so can the player pick up a fallen AK & use that to conserve VSS ammo whilst carrying his main gun over the shoulder using a strap ?

Has anyone actually seen the players inventory screen ?
  14:33:57  18 June 2005
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Sgt.Ciof
lketishcovic <-WTF does that mean?
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On forum: 04/08/2005
Messages: 787
I think we've seen a glimpse of the inventory in the clans and tradeing videos. The STALKER goes up to another STALKER and they trade. A screen that look like the inventory comes up.
  20:27:31  18 June 2005
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Fux0r666
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On forum: 06/04/2003
Messages: 1927

---QUOTATION---
What's realistic opposed to what's necessary from a practical gameplay standpoint are often very different.

Main weapon plus instantly accessible sidearm seems sensible.
I guess a secondary consideration is how much ammo can be found in the field for your favourite weapon, who the expected opponents are on each mission & how much would be exhausted fighting off small creatures.

If players are stampeded by doggies or rats it's going to require something quick & immediate judging by the numbers in the demos.

Toting a VSS plus 15 shot pistol seems reasonable when skulking about looking for other stalkers but these may prove inadequate in a running street battle with a squad of soldiers so can the player pick up a fallen AK & use that to conserve VSS ammo whilst carrying his main gun over the shoulder using a strap ?

Has anyone actually seen the players inventory screen ?
---END QUOTATION---



Yes, there have been many screenshots of it.

And I think that the weight and bulk limitations may serve to adequately balance the possible weapon configurations, while allowing the players to decide what is important.
  16:37:25  19 June 2005
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Naaaaa
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On forum: 04/07/2004
Messages: 825
I think there should be a room for one secondary weapon and one primary weapon (a nice setup all around, you could have the standard, well-rounded warrior carrying any pistol and an assault rifle, the explosive expert carrying any pistol for fighting human enemies and a Bazooka to blow sh*t up, or the sniper carrying a sniper rifle for most encounters and a pistol for when the enemy gets the drop on him). 3 throwable weapon slots will also be available, and maybe a choice between 2 extra throwable weapon slots, an extra secondary weapon or a knife, for whether you want to go all out or be stealthy (I'm still hoping the stealth kills don't look as ridiculous as in the E3 2004 trailer), then there could be a 20-30 kg backpack for ammo and items {which I think will be upgraded with every newer, better backpack you earnbuyupgrade to (?)}.
  19:08:27  23 June 2005
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Ryujin
(Novice)
 
On forum: 09/01/2004
Messages: 22
What you can carry should depened on what you are wearing, not just defualt slots. for example a T-shirt and jeans would have a primary slot and 2 pocket slots. STALKER's inventory seems to work on "squares" with each item having its size represnted in squares (watch some movies, you'll see). so a pocket would have something like 4 squares, so you could put a 9mm in there. now if you put on a chem suit and belt or something you could fit stuff in the pockets, strap it on your back, or chuck it in a backpack. Stuff in the backpack would be accessed through the inventory screen, every thing would be numbered. just a few ideas.
  02:37:30  15 July 2005
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Solonitsyn
(Senior)
 
On forum: 07/15/2005
Messages: 53
On the first trailer on www.gametrailers.com the chap seemed to have a magic scanner device. does anyone know if this has changed?
  18:30:40  19 November 2005
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Robertino_lt
(Novice)
 
On forum: 11/19/2005
Messages: 36
about the weight well the army men carry about that 40kg depending of what rank class and popularity amongst others is (if you're unpopular be sure you will be carrying 3 times more than others)so 40kg i dont think thats too less because lets just imgaine situation"you're running away from a pack of rats with that 40kg on your back a protective armor suit which is not flexible and a gas mask on your face it will be good if you got the army training or if adrenaline is working very very fine on you but what if not????"
  23:52:09  4 December 2005
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Wilmer
(Senior)
 
On forum: 02/23/2005
Messages: 59
40 kg is pretty much. Not that it is making the stalker tired but imagine sprinting with a backpack like that. It is hard to run with all the extra weight because you are likely to trip and fall.
  23:53:42  4 December 2005
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wondervirus
Resident Filth
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On forum: 03/30/2004
Messages: 337
Wilmer: as I recall, weight is intended to be a signifigant factor in how fast
and how long you will be able to sprint.
  01:31:52  5 December 2005
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Wilmer
(Senior)
 
On forum: 02/23/2005
 

Message edited by:
Wilmer
12/05/2005 1:32:57
Messages: 59
Just wanted to remind people of the reality. I know tripping caused by overburdence would be stupid if implemented to a game.

I wasn't saying that you don't get more tired when having a heavy pack.


---QUOTATION---
Not that it is making the stalker tired but imagine sprinting with a backpack like that.
---END QUOTATION---



Oh, I did. Well, I meant that getting tired isn't the worst setback of having a huge load of death and food in your pack.

I wonder; will there be long term exhaustion? Like you would have to rest more if you carry more weight?
  21:45:32  5 December 2005
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Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116

---QUOTATION---
I think there should be a room for one secondary weapon and one primary weapon (a nice setup all around, you could have the standard, well-rounded warrior carrying any pistol and an assault rifle, the explosive expert carrying any pistol for fighting human enemies and a Bazooka to blow sh*t up, or the sniper carrying a sniper rifle for most encounters and a pistol for when the enemy gets the drop on him). 3 throwable weapon slots will also be available, and maybe a choice between 2 extra throwable weapon slots, an extra secondary weapon or a knife, for whether you want to go all out or be stealthy (I'm still hoping the stealth kills don't look as ridiculous as in the E3 2004 trailer), then there could be a 20-30 kg backpack for ammo and items {which I think will be upgraded with every newer, better backpack you earnbuyupgrade to (?)}.
---END QUOTATION---



So you can't carry weapons in backpack?
  21:48:56  5 December 2005
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Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116

---QUOTATION---
I wonder; will there be long term exhaustion? Like you would have to rest more if you carry more weight?
---END QUOTATION---



I hope not, but than on what will your "tired level" depends on. Only on how long it is since your last sleep. That will be quite stupid.
  06:43:29  6 December 2005
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Fux0r666
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On forum: 06/04/2003
Messages: 1927
I think you can.
 
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