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Making two gulags enemies function

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  01:04:11  8 September 2018
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Yeah, Good Luck With That...


On forum: 01/31/2009

Message edited by:
09/08/2018 1:04:57
Messages: 1070
Making two gulags enemies function


Hello guys,

I want to make a function to allow 2 gulag names to become enemies.

This function must be used on logic, like this...

on_timer = 7000 | nil %=make_2_gulags_enemies(mil_freedom:mil_whatever_stalker)%

So it must be something like...

function make_2_gulags_enemies(actor, npc, p)

if p and p[1] and p[2] then

local 1st_gulag = p[1]
local 2nd_gulag = p[2]

if 1st_gulag and 2nd_gulag then

HUHHHHHHHHHH... yeah... maybe..???

1st_gulag:set_relation(game_object.enemy, 2nd_gulag)
2nd_gulag:set_relation(game_object.enemy, 1st_gulag)

I think the following approach would be better

xr_gulag.setGulagEnemy(1st_gulag, 2nd_gulag)
xr_gulag.setGulagEnemy(2nd_gulag, 1st_gulag)

What is needed is to track all gulag names in the game ...

local smarts

for smarts = 1, 65535 do

local section_name = "smart_terrain"

Shit, its not the end of the world, but i can see it from here...




So, any idea?

Thanks in advanced.


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