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Developer's 'Cut' Gripes

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  16:03:53  1 May 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455

---QUOTATION---


IT'S REALLY DIFFICULT TO SEE ANYTHING IN THE FLIPPING DARK WITHOUT ANY nv

I'll give it a couple of attempts at a workaround - then I'll rollback to GMF and get the bloody 'Hunting Rifle', with a side order of Forgotten, and if the jump to Yantar has been "Fixed" - I shall be back to call this game out.
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------------

So I ran back from the EO using the 2 sparklers and a pair of Flashes balanced with an urchin and a meatchunk using dead-reckoning because:

IT'S REALLY DIFFICULT TO SEE ANYTHING IN THE FLIPPING DARK WITHOUT ANY nv

..and noticed that terrain and mimimap correlation is less than perfect, but that was clear around Bandit Mine too in a different scenario/attempt...

...Got back to the GMF, nearly dead from sleep deprivation, found a "safe space", put head down for five hours...
...Weather bug crashed the game...

So basically, it's a bust.
  15:13:05  1 May 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Nearly forgot:

My actor never needs to EAT. (Shades of unpatched SoC)

But gets thirsty when the parameter bar decreases to abt 70% 'full'...

Quits running for inexplicable reasons even when stamina is well above the lower threshold.

And finally, I seem to have hit a weather bug:


---QUOTATION---

$ LA_DBG:[273087] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[273087] save_storehouse: size=[14]/[3159]bytes : Build=[5529]
$ LA_DBG:[273087] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game for1-4-slept1h+2b.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\for1-4-slept1h+2b.sav'
$ LA_DBG:[432794] level_weathers:for tests: start preblow
$ LA_DBG:[432794] level_weathers:r1 active
$ LA_DBG:[432794] level_weathers:WeatherManager:__init: dynamic = false : 03:53:39
$ LA_DBG:[432794] level_weathers:sCondlist = [{=actor_on_level(la22_forest)}true,false]
$ LA_DBG:[432794] level_weathers:list = [table: 45CCBC18]
$ LA_DBG:[432794] level_weathers:level condition for [la22_forest] = [true] and type = [string]
$ LA_DBG:[432794] level_weathers:level cond met for blowout
$ LA_DBG:[432794] level_weathers:not underground
$ LA_DBG:[432794] level_weathers:not in weather restrictor
$ LA_DBG:[432794] level_weathers:actor not sleeping or tired
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ... - lost alpha\gamedata\scripts\level_weathers.script:631: attempt to call method 'SelectWeather' (a nil value)

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ... - lost alpha\gamedata\scripts\level_weathers.script:631: attempt to call method 'SelectWeather' (a nil value)


stack trace:

001B:0069470F xrCore.dll, xrDebug::fatal()
001B:042D8BCB xrGame.dll, CDialogHolder: perator=()
001B:0042E04D XR_3DA.exe, CEvent: perator=()

---END QUOTATION---



Tried sleeping through it b4 (actor died in its sleep)
Drew out a couple of twit bandits for this crash, and was then waiting for a bit of gloaming because

IT'S REALLY DIFFICULT TO SEE ANYTHING IN THE FLIPPING DARK WITHOUT ANY nv

I'll give it a couple of attempts at a workaround - then I'll rollback to GMF and get the bloody 'Hunting Rifle', with a side order of Forgotten, and if the jump to Yantar has been "Fixed" - I shall be back to call this game out.
  09:09:05  1 May 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Developer's 'Cut' Gripes

Considering that this game has been in testing for over 18 months and has been hyped for the best part of three years, I expected much better.

On the surface IT IS better. Even if I have to play in Static rendering bc of a lowish powered PC. I can live with the crappy erroneous shadow casting.

But a game should be a pleasure to play. Immersive. Consuming.
Difficult? Certainly! Challenging? Definitely! But it should also reward "smart" play. DC isn't doing this, in fact it's p*ssing me off mightily.

Crashes aside (to be honest, only Nimble's vanishing act has caused me strife so far, so the stability of the 1.4 engine looks good imho), I appreciate a bit more gameplay. The early Mail Jacket helps too.

BUT..
I should wait for dark and sneak into the Military Checkpoint in a MJ with no NV and maybe a Fort-16 should things go pear-shaped (which is a raging certainty, of course)? I don't think so.

The mission isn't going away any time soon, I'll just GTFO of the level, take the SVDm-2 along for giggles, retire a sniper for Bes and come back with a scoped AKM74/2 and have it out with the Mils at their front gate.

(Before anyone asks, the MJ may not be retrofitted with NV)

Well all goes to plan - the sniper gets two through the TrenchCoat - I get his piece, and it's a REALLY nice piece too! Helps me retire three bandits down the road, liberate a loner who gives me a Flash - which gives me radiation poisoning...

I already noticed the FORTY KILO WEIGHT LIMIT in Cordon. Don't like the choice that I have to drop a perfectly good AKM74/2 next to the sniper..

No chance of liberating the scope from his rifle. Haven't yet noticed that it uses a rare ammo type (7.62x39mm) that is probably:
a) Unavailable
b) Incredibly expensive if it is available.
c) Available 4 to 7 levels away...
d) Might exist in some bugged stash somewhere with a probability of 0.03.

I take a quick vote to press on to Seriy, Mole, AgUnder, PratCatcher and then hopefully pick off an easy tower sniper by the wall break at the AgIntitute.

Did I mention that the firing mode key (V) does not work? All rifles stay in auto mode.
Forgot to mention that I gave up using my binocs back in Cordon.
Frankly - I wish that I had sold them ..

(Back to the story)
I retire this tower "sniper" and dash in to loot him, to discover:
That he was pot-shotting me with an AKM74/2U...

This game is a sick joke. It promised so much, but is turning out to be a disaster.
 
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