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Suddenly crashing upon load

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  06:45:01  1 May 2015
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DarkMatterM4
(Novice)
 
On forum: 01/29/2012
Messages: 4
Suddenly crashing upon load

Hi everyone. I have about 30 or so hours in Lost Alpha and have been enjoying it immensely. The other day, after I was finished playing, I shut the game down like I normally do. When I came back the next day, I was unable to load my save. I have a quicksave and an autosave, roughly in the same area. The quicksave is in Dead City at night and the autosave is entering into Radar at night. The game always crashes on the "Synchronizing game resources..."phase.

I would appreciate any assistance in recovering the save somehow. I really do not want to start over. I have tried the following:
-deleting user.ltx and trying to load
-reinstalling the mod outside of Program Files
-running as administrator
-tried loading the save on a different computer

Nothing has worked so far. Below is the crash log.
----------------------------------------------------------------------------------------------------------------------------------
* Detected CPU: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz [GenuineIntel], F6/M10/S5, 3243.00 mhz, 48-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53986 files cached, 8936Kb memory used.
Init FileSystem 1.487196 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
* [win32]: free[4020136 K], reserved[56460 K], committed[117644 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21417 K], process heap[21417 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(2), Physical(2)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3776908 K], reserved[91164 K], committed[326168 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[132474 K], process heap[132474 K], game lua[3476 K], render[358 K]
* [x-ray]: economy: strings[7011 K], smem[0 K]
$ LA_DBG:[13436] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[13436] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[13436] ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -nointro
* phase time: 0 ms
* phase cmem: 143893 K
Loading objects...
Loading models...
* [prefetch] time: 37103 ms
* [prefetch] memory: 206086Kb
* phase time: 37274 ms
* phase cmem: 345168 K
$ LA_DBG:[13436] Game_Start: Engine v1.3003(<NOT_arg!> , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[13436] level_weathers:initing level_weathers
$ LA_DBG:[13436] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 186 ms
* phase cmem: 348383 K
* phase time: 45 ms
* phase cmem: 348353 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 32777 objects are successfully loaded
* Loading Store...
$ LA_DBG:[13436] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13436] load_storehouse: size=[19]/[3223]bytes : Build=[5529]
$ LA_DBG:[13436] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13436] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16771.098]kB
$ LA_DBG:[13436] GameTime=[22:36:38] Map(27)=[la08_deadcity], knowMaps=[16]
* Log file has been saved successfully!
* Game vr4_quicksave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\vr4_quicksave.sav' (2.895s)
* phase time: 2865 ms
* phase cmem: 413754 K
* phase time: 96 ms
* phase cmem: 413879 K
* client : connection accepted - <>
* phase time: 39 ms
* phase cmem: 413926 K
* phase time: 27 ms
* phase cmem: 413925 K
* phase time: 5061 ms
* phase cmem: 529270 K
* phase time: 1536 ms
* phase cmem: 534921 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 64854 verts, 2026 Kb
* [Loading VB] 17579 verts, 549 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 17898 verts, 559 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29485 verts, 921 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 977256 indices, 1908 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 38894 verts, 455 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 439440 indices, 858 Kb
* phase time: 1631 ms
* phase cmem: 535443 K
* phase time: 198 ms
* phase cmem: 541204 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 56059 v(20), 34831 p
* [DETAILS] Batch(61), VB(1094K), IB(204K)
* phase time: 351 ms
* phase cmem: 541349 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la08_deadcity\level.hom
* phase time: 77 ms
* phase cmem: 542175 K
* phase time: 58 ms
* phase cmem: 542254 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 42 ms
* phase cmem: 560026 K
* t-report - base: 2639, 1234940 K
* t-report - lmap: 16, 16386 K
* phase time: 12179 ms
* phase cmem: 567642 K
* phase time: 59 ms
* phase cmem: 567643 K
* [win32]: free[1809576 K], reserved[85332 K], committed[2299332 K]
* [ D3D ]: textures[1262424 K]
* [x-ray]: crt heap[567643 K], process heap[567643 K], game lua[34842 K], render[233 K]
* [x-ray]: economy: strings[23178 K], smem[187501 K]
* Log file has been saved successfully!
$ LA_DBG:[75403] level_weathers resets level_weathers
$ LA_DBG:[75403] level_weathers:r3 active
$ LA_DBG:[75403] level_weathers:WeatherManager:__init: r2_active = false : 22:43:52
$ LA_DBG:[75403] level_weathers:Load: curr=[af_partly], next=[af_partly]
$ LA_DBG:[75403] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[75403] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[75403] [error]ABORT CALLED:
$ LA_DBG:[75403] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[75403] [error]Line: 1024
$ LA_DBG:[75403] [error]Description: set_save_marker:[xr_logic:vehicle_lada3002]:LOAD:Size=[31]<x>[14032]:build=[5529]
$ LA_DBG:[75403] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:1216: in function 'load_obj'
...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:318: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[75403] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[75403] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[75403] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[75403] [error]ABORT CALLED:
$ LA_DBG:[75403] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
$ LA_DBG:[75403] [error]Line: 1024
$ LA_DBG:[75403] [error]Description: set_save_marker:[bind_car:vehicle_lada3002]:LOAD:Size=[33]<x>[1194]:build=[5529]
$ LA_DBG:[75403] ABORT:
stack traceback:
...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:319: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
$ LA_DBG:[75403] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[75403] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Invalid ogg-comment version, file: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\lwo\walther\p99_shoot.ogg
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [422]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[681600 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount BaseZB 2
refCount BaseRT 2
refCount:m_pSwapChain 1
DeviceREF: 12
refCount:m_pAdapter 4
----------------------------------------------------------------------------------------------------------------------------------

Any help would be greatly appreciated. Thank you.
 
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