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Presentation problems

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  03:24:37  14 February 2015
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LoneGamer88
(Novice)
 
On forum: 05/03/2014
Messages: 31
Presentation problems

Hi, I've been playing the game till bar. So far, the game is pretty good, it's like a remake of SOC, but it has some serious presentation issues.

Upgrade menu has a good amount of text clipping and some of the upgrades doesn't show what is been improved. Also, some of the upgrades have the same use but the little white icon in the corner is different.

Download screen also has an obvious text clipping problem.

In some menus your money is clipping when you reach 10000+ RU.

When you open the garbage doors that lead to bar, there is no sound.

And those are only a few examples, there is tons of details like these. I may seem picky, but this stuff is what differences proffesional work from amateur work.

You guys have any intention to fix this kind of problems?
  13:53:13  14 February 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5169
All those things are why it is still a 'Work in Progress'. The game was released early, before it was fully finished and polished.

.
  16:55:14  4 May 2015
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madmedic
(Novice)
 
On forum: 09/05/2008
Messages: 2
respirator "gas mask" duration sucks &ano

I know Warpact kit was inferior to NATO but a respirator lasting 3 minutes urinating on a hankerchief would work as well (Cheaper).
Also put 8x 12x70 shells into bloodsucker's face at 1.8 m & he killed me whilst I was reloading WTF. Kinetic energy from each round would push him away c.2 - 3m whilst dealing damage.
Bandit in standard raincoat took 3 to dispatch at similar range, in reality what would we see, where Bandit was? Big red smear & some large pile of chunks!!!
  21:32:08  4 May 2015
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 372

---QUOTATION---
respirator "gas mask" duration sucks &ano

I know Warpact kit was inferior to NATO but a respirator lasting 3 minutes urinating on a hankerchief would work as well (Cheaper).
Also put 8x 12x70 shells into bloodsucker's face at 1.8 m & he killed me whilst I was reloading WTF. Kinetic energy from each round would push him away c.2 - 3m whilst dealing damage.
Bandit in standard raincoat took 3 to dispatch at similar range, in reality what would we see, where Bandit was? Big red smear & some large pile of chunks!!!
---END QUOTATION---



Yeah.
I see your point. Intellectually, your boomstick should have left a hole in the Bloodsucker that you could sling a Blind Dog through.. and the Bandit ought to have been split in two for all the protection a trenchcoat gives.
If the 'sucker is the one upstairs at the HQ, I've always found that letting it run back to its gulag and tossing in a grenade works wonders from the stairs.

The "Tourists Delight" overhaul had better weapon balance for the most part. That'll be thanks to the work of Henry 1491 most likely.
 
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