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New level maps for SHoC Q&A |
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22:53:52 31 January 2012 |
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olivius74
Senior Resident
 On forum: 11/19/2010
 Message edited by: olivius74 01/31/2012 22:56:34
Messages: 1991
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Hello and good evening!
Well after many ,many ...tries to pass the step 7 ,I'm always block on step 7 for the map Duga .
Sometimes she comes out of my eyes!
I still have some problems and I can not reach the step 7.
It is ok for all textures, but unfortunately xrai
(@start bins\compiler_ai\xrAI.exe -f mp_rls_duga1
pause)
blocks always on error graph for me.
So I always look at and study the first step in the creation of the aimap, I don't know yet , all the steps necessary to properly create a good aimap ,which pass with success the part 7.The terrible is that the steps before is ok but nothing to do after.
So ,I think if I could enlarge the territory of the level Duga ,the selections and corrections with ai nodes would be certainely be easier .
And more comprehensive because with a lot of object in very very little perimeter it's very hard for me to see correctly the things.
So I reconvert the level with the option -le2 to see the fences like object.
But now ,how I can modify exactly the level to save the position?
Build game?Compile level?Do I need maya?
Once again excuse me my beginners questions,but I try to learn how I can do the things , it's a ...real difficulty ,and unfortunately I have not the same talent as Mr Borovos ,and so every little help you tell me to progress and learn is very great and really appreciated.
Thank's
StalkerFrance now on EpicStalker :Thank you so much Alundiao
☢http://stalkerfrance.epicstalker.com☢
☢https://www.youtube.com/channel/UCmh7i_pxySXof3D-dG28N4w/videos☢
☢http://france.epicstalker.com/search.php?search_id=active_topics☢
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19:47:57 1 February 2012 |
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olivius74
Senior Resident
 On forum: 11/19/2010
Messages: 1991
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Hello
Most often,the xrai stops without log.
Time or the process has gone further, it's during 10 minutes and stop. Nothing.But I think it's my fault ,I don't know correctly put the ai graph,I put the white flag... in french we say "au pif" ,and certainely it's not good.The creation of the ai map is the more crucial step ,so many things to do and not easy to learn that.
No doubt I would learn about a map with fewer things, simple, to understand well the various operations we have to create a aimap.
So i will restart the process and first the ai map ...and i put the log if I have one.
Also, to change a little ,I want to try to modify the fences.
I know that as soon as you touch the geometry of the level and must compile the map, the process can be very long.But the map is small...
And I would like succeed in doing something positive on a map!
For the moment, this is not good given the time to spend on it!
And so for the process to move the nofences,do you think it is necessary to use 3D software or SDK allows it such changes?
Do you know a little tuto on this manip :modify the no fences?
Thank you very much for any help.
StalkerFrance now on EpicStalker :Thank you so much Alundiao
☢http://stalkerfrance.epicstalker.com☢
☢https://www.youtube.com/channel/UCmh7i_pxySXof3D-dG28N4w/videos☢
☢http://france.epicstalker.com/search.php?search_id=active_topics☢
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21:15:57 1 February 2012 |
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cOldSnake
modeler (Resident)
 On forum: 07/11/2011
 Message edited by: cOldSnake 02/01/2012 21:18:52
Messages: 197
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---QUOTATION--- Hello
Most often,the xrai stops without log.
Time or the process has gone further, it's during 10 minutes and stop. Nothing.But I think it's my fault ,I don't know correctly put the ai graph,I put the white flag... in french we say "au pif" ,and certainely it's not good.The creation of the ai map is the more crucial step ,so many things to do and not easy to learn that.
No doubt I would learn about a map with fewer things, simple, to understand well the various operations we have to create a aimap.
So i will restart the process and first the ai map ...and i put the log if I have one.
Also, to change a little ,I want to try to modify the fences.
I know that as soon as you touch the geometry of the level and must compile the map, the process can be very long.But the map is small...
And I would like succeed in doing something positive on a map!
For the moment, this is not good given the time to spend on it!
And so for the process to move the nofences,do you think it is necessary to use 3D software or SDK allows it such changes?
Do you know a little tuto on this manip :modify the no fences?
Thank you very much for any help. ---END QUOTATION---
Well,graph points must be placed on level after ai map generation and graph points must be placed on ai map generated grid.But that map is full with errors regarding terrain...who ever made this map was a lazy person,he made a terrain and buildings and expotred them together as one object in sdk,witch is bad move.And terrain,i called them ground meshes in this case are made with planes placed over planes ,look at this
http://i.imgur.com/hD40m.png
http://i.imgur.com/CXTe5.png
http://i.imgur.com/iQ5TO.png
so,remove ground meshes to look like this
http://i.imgur.com/zTokK.png
and make a new terrain mesh,for example
http://i.imgur.com/6o4Zw.jpg
cut out polys under buildings cut roads if you want and export buildings and terrain separatly to sdk but this means rebuilding map.It maybe look complicated,but it isnt i made this under 10-15 min.I belive those steps are nesesary to make a quality map for single player,and it will be much easyer to add grass and aimap
http://www.moddb.com/members/coldsnake
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