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New level maps for SHoC Q&A |
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11:15:52 26 December 2011 |
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olivius74
Senior Resident
 On forum: 11/19/2010
 Message edited by: olivius74 12/26/2011 16:39:14
Messages: 1991
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Install on a russian SoC without difficulty.
But all in russian,it's a little "funny" to play!
So ,as rightly said Bangalore, the value of this pack would be to use some (awesome) map in solo.
I study some russian tutorials for converting MP maps> Solo, but they are not very explicit!
So Bangalore said :"This patch is your golden mine...Level converter and level editor is needed, make ai map, graph and go."
Not so easy for me!!
Before we need to remove all ai points but even with the all multimap gamedata unpacked in the level editor i can't do it this first work properly!
Can someone tell us any information on the right path for this first work?
And to unpack all the map ,Bamah and Bangalore send me a really great tool (thank to them!):
http://www.mediafire.com/?ddalkxowz965a1u
and I use the command line on the 16 .db? files :
STALKER_Data_Unpacker_RU.exe <gamedata.db?>
But it is true that this pack contains real wonders of maps!!
I chose the Duga map because it is truly remarquable, small and not top heavy for testing (200Mo)
I will share any files you may require and if you want to try to convert any map you want.
Cheers
(all your wonderfull works on DMX's files ! )
Edit : is someone can help me on this error :
http://i.imgur.com/WCONk.jpg
What can be the causes of such error ?
Do I first (in SDK),clear ai map ,then make ai map?
StalkerFrance now on EpicStalker :Thank you so much Alundiao
☢http://stalkerfrance.epicstalker.com☢
☢https://www.youtube.com/channel/UCmh7i_pxySXof3D-dG28N4w/videos☢
☢http://france.epicstalker.com/search.php?search_id=active_topics☢
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19:56:51 26 December 2011 |
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Bangalore
Robberbaron (Resident)
 On forum: 02/17/2008
 Message edited by: Bangalore 12/28/2011 1:12:17
Messages: 1159
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1. For a single player game remove multiplayer things in level editor first. You will need an ai map (online ai) and graph points (offline ai).
How to generate ai map?
http://sdk.stalker-game.com/en/index.php?title=AI_Map_Creating
You can add graph points in level editor, it's under Spawn element/spawns/ai menu.
If you wanna know, how many graph points needed, and in what density, watch a vanilla stalker map in level editor for example. For Duga2 maybe 100-150 is enough.
2. But the generated ai map may have errors. First time you have to make a full Build (Compile > Build), to have a build.prj. Later, when you fix the ai map, it's enough only export the ai map from level editor: Compile menu > Make AI-map
3. Download and use this xrAI tool instead of aiwrapper, it's more compatible with vanilla SOC:
http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=getit&lid=376
4. Make a bat file, with this command, to make a draft ai map:
@start bins\compiler_ai\xrAI.exe -draft -f yourlevel
yourlevel = map folder name from SDK\level_editor\gamedata\levels\...
5. Check your ai maps connectivity:
@start bins\compiler_ai\xrAI.exe -verify yourlevel
If the ai map is invalid, look into xrAI log, in SDK\level_editor\logs folder, search the designated coordinates in level editor and fix the ai map errors. Repeat step 2-5. until your ai map will be valid.
6. If your ai map is valid, make a build.cform file for the sake of the final ai map:
Save your scene as draft quality map (Scene>Options>Build options).
Then Compile > Build (attention, it erases the SDK\level_editor\gamedata\levels\yourlevel folder, so backup your files).
Exit LE and use xrLC (or xrLC fixxed, if the map has invalid faces).
@start bins\compiler\xrLC.exe -f yourlevel
7. Make the final ai map with covers:
@start bins\compiler_ai\xrAI.exe -f yourlevel
8. Edit your SDK\level_editor\gamedata\config\game_levels.ltx file, clear the file, and register only your levels. Open the maps in level editor, and connect them for the spawn of the ai guys (npc, monster) with exit points.
How to connect levels? See the "Deep learn" section in this tutorial:
http://sdk.stalker-game.com/en/index.php?title=AI_Map_Compiling
Open yourlevel1, and choose a graph point, and connect it with another levels graph point, and do it with yourlevel2 too.
9. Connect your levels with level changers too, for the actor, to change levels. Place an actor on one of the levels too, there you begin the game. Then Compile>Make Game with both levels (produces many files, for example level.spawn).
10. Make level.graph-s:
@start bins\compiler_ai\xrAI.exe -g yourlevel1
@start bins\compiler_ai\xrAI.exe -g yourlevel2
11. Make game.graph (uses the edited game_levels.ltx):
@start bins\compiler_ai\xrAI.exe -m
12. Make all.spawn:
@start bins\compiler_ai\xrAI.exe -no_separator_check -noverbose -s
13. Collect your mods gamedata files from SDK gamedata, and play the maps.
If you did it well, for a single player game you get with xrAI (and must have the following files in the mods gamedata):
- level.ai (the ai map itself)
- level.game (waypoints)
- level.gct (level graph cross table)
- level.graph (offline ai)
- level.spawn (what you spawned on the map)
- level.gct.raw (raw form of the level graph cross table)
... and you can use these files from the original gamedata\levels\..., which create the graphical/audio environment of the game:
- meshes and terrain folder
- build_details.dds
- level file (without extension)
- level.cform
- level.details
- level.geom
- level.geomx
- level.hom
- level.som
- level.ltx
- level.ps_static
- level.snd_static
- level.wallmarks
- level_lods.dds
- lmap#.....dds files
etc....
Call of Chernobyl - a mod for Call of Pripyat
http://www.moddb.com/mods/call-of-chernobyl
SDK and modeling tutorials
https://www.moddb.com/tutorials/sdk-and-3d-modelinganimation-tutorials
Tutorial - creating AI map and graph:
http://www.moddb.com/members/bangalore/tutorials/creating-ai-map-and-graph
Tutorial - Editing SOC's all.spawn with level editor:
http://stalkermod.wiki-site.com/index.php/Working_on_all.spawn_with_SOC_level_editor
http://www.moddb.com/members/bangalore/tutorials/working-on-allspawn-with-soc-level-editor
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13:30:21 27 December 2011 |
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olivius74
Senior Resident
 On forum: 11/19/2010
Messages: 1991
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Hello
So I thing I managed to remove all MP parameters in the map:
In Edit mode,Spawn element,no trace of the 3 MP style games
$rpoint (Edit Mode -> Spawn Element -> $rpoint)
no trace of TeamDeathMatch or Artefact hunt or any mp game.
Only stay artefacts,devices,monsters,respawn,weapons.
I don't know for the respawn
(I have 6 lines :factory, ni,bandit 1 et 2 for each).
Must I all clear or I can stay it ?
Now,I try the ai maip,I have errors but i think is ok,i must do it again.
In step 3 when we must select all the things,there is not a function 'select all' like Ctrl+A?
We must manually select one by one all the object we want?
I select also the fences.
Put an AI node,add ,left arrow .
then Generate Full.
Not good for this time,but I Continue the work and test
again and again.
But above all, thank you for your invaluable help Bangalore, I no longer despair of reaching out for something positive and continue to move forward and learn this mad tool name SDK !
Have a good day !
StalkerFrance now on EpicStalker :Thank you so much Alundiao
☢http://stalkerfrance.epicstalker.com☢
☢https://www.youtube.com/channel/UCmh7i_pxySXof3D-dG28N4w/videos☢
☢http://france.epicstalker.com/search.php?search_id=active_topics☢
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20:30:11 27 December 2011 |
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Bangalore
Robberbaron (Resident)
 On forum: 02/17/2008
Messages: 1159
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---QUOTATION--- Only stay artefacts,devices,monsters,respawn,weapons.
I don't know for the respawn
(I have 6 lines :factory, ni,bandit 1 et 2 for each).
Must I all clear or I can stay it ?
In step 3 when we must select all the things,there is not a function 'select all' like Ctrl+A?
We must manually select one by one all the object we want?
---END QUOTATION---
Delete the respawn, the rest can stay in a single player game.
For the ai map, select all object in the scene, because you want to take into account all object for the ai collision modell. Selection menu > Select all or you can define new keyboard combinations like Ctrl+A in the Preferences > Keyboard> shortcuts menu,
Call of Chernobyl - a mod for Call of Pripyat
http://www.moddb.com/mods/call-of-chernobyl
SDK and modeling tutorials
https://www.moddb.com/tutorials/sdk-and-3d-modelinganimation-tutorials
Tutorial - creating AI map and graph:
http://www.moddb.com/members/bangalore/tutorials/creating-ai-map-and-graph
Tutorial - Editing SOC's all.spawn with level editor:
http://stalkermod.wiki-site.com/index.php/Working_on_all.spawn_with_SOC_level_editor
http://www.moddb.com/members/bangalore/tutorials/working-on-allspawn-with-soc-level-editor
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