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Questions about modding the faction wars

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  00:48:48  25 January 2013
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706
Questions about modding the faction wars

Hi,

(1) Does anyone know if it is possible to make target smart terrains assigned through the precondition_target_eliminate parameter not get cancelled on loading a savegame? Currently, if I set Clear Sky to eliminate some target smarts x, y and z at the swamps and then save the game; when I load this savegame, all the aforementioned target smarts will get cancelled, almost as if the game has "forgotten" that they were supposed to be targets.

(2) Is it possible to make squads less fickle about their preferred smart terrain targets? It seems that the task to clear the road to the Lookout Tower at the swamps always gets cancelled before I even get there.

Thank you for your time.
  01:38:56  25 January 2013
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
Messages: 2230
You could try saving/loading self.assigned_target_smart_id in sim_squad_scripted.script as an unsigned 16-bit integer (ie. u16).
  11:53:55  25 January 2013
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706
Thanks for the reply -- I will try what you suggested. I will also post this thread on the Clear Sky board; somehow, I ended up accidentally posting it here, even though it is exclusively CS-related. 'Doh!
 
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