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Light grass problem

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  19:42:12  12 February 2013
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te47
Senior Resident
 

 
On forum: 06/03/2010
Messages: 415
Light grass problem

Hi,

I've recently been recompiling certain vanilla maps using the official GSC resource pack that lets you delete and move objects, in order to clear out some of my new level transitions like the tunnel in the Cordon that leads to the Dark Valley.

Everything works perfectly, except that in my new versions of the vanilla maps, most of the grass is far too light in color. It doesn't match the ground texture's color, and it makes grass popping up in the distance painfully obvious. The maps in my original mod don't have this problem, and the grass appears to be the correct color in the level editor too. I've been exporting the maps at custom quality settings (High, except with "Pixel per meter" at 4). Anyone know what I did wrong, or how I can fix this?
  01:31:01  13 February 2013
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te47
Senior Resident
 

 
On forum: 06/03/2010
Messages: 415
Never mind. Sorry. I'm an idiot. I just had to remove the build_details.dds that was generated for each map, so the game falls back to the originals. No idea why that was necessary, but problem solved.
 
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