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FreeplayStart anomalies

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  20:29:55  30 January 2013
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askfor
(Senior)
 
On forum: 10/30/2009
Messages: 53
FreeplayStart anomalies

I can't play FreeplayStart mod because of those stupid anomalies. Author put them all over the place. Is there any way to get rid of them ?
  20:35:04  30 January 2013
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DigitalySane
(Novice)
 
On forum: 01/24/2013
Messages: 43

---QUOTATION---
FreeplayStart anomalies

I can't play FreeplayStart mod because of those stupid anomalies. Author put them all over the place. Is there any way to get rid of them ?
---END QUOTATION---



If you're talking about the mod i'm thinking of then stop being such a noob and just look for the path around them or through them, either way there's always a way.
  01:44:07  31 January 2013
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askfor
(Senior)
 
On forum: 10/30/2009
 

Message edited by:
askfor
01/31/2013 1:45:51
Messages: 53

---QUOTATION---
FreeplayStart anomalies

I can't play FreeplayStart mod because of those stupid anomalies. Author put them all over the place. Is there any way to get rid of them ?

If you're talking about the mod i'm thinking of then stop being such a noob and just look for the path around them or through them, either way there's always a way.
---END QUOTATION---



I am not a noob, I am just not interested in anomalies, I find them annoying. There is no way in hell I am going to play with them around. Your answer is completely useless. If you have nothing better to say, go talk to someone else. Goodbye,
  12:40:53  31 January 2013
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DigitalySane
(Novice)
 
On forum: 01/24/2013
Messages: 43

---QUOTATION---
FreeplayStart anomalies

I can't play FreeplayStart mod because of those stupid anomalies. Author put them all over the place. Is there any way to get rid of them ?

If you're talking about the mod i'm thinking of then stop being such a noob and just look for the path around them or through them, either way there's always a way.

I am not a noob, I am just not interested in anomalies, I find them annoying. There is no way in hell I am going to play with them around. Your answer is completely useless. If you have nothing better to say, go talk to someone else. Goodbye,
---END QUOTATION---



Go play a game without anomalies then if you can't navigate them because they ain't leaving anytime soon.
  13:09:56  31 January 2013
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weidrik
Senior Resident
 

 
On forum: 03/15/2009
Messages: 182
DigitalySane, stop trolling. People have different tastes, and gaming styles, you know, and there's nothing you can do about it, so get over it - or just get lost.
Now, askfor, to get rid of these new anomalies you need to edit all.spawn file of this mod. I suggest you unpack both Freeplay start and vanilla spawn files, compare them with each other and remove all the added anomalies (or at least most of them). Lots of work of course, but that's the only way.
  14:26:27  31 January 2013
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askfor
(Senior)
 
On forum: 10/30/2009
Messages: 53
Thanks, Weidrik. I was thinking of alternative approach. Taking one of the anomalies .ltx file which has radius as a parameter (there are a few). Setting radius to '0'. Replace most or all other anomalies definitions (.ltx) files with that one. I am not sure will it work. What do you think.

I don't mind few anomalies, but, in general, navigating around the anomalies is not my idea of having fun.

DigitalySane, why are you still talking to me ? I told you to get lost.
  15:10:45  31 January 2013
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weidrik
Senior Resident
 

 
On forum: 03/15/2009
Messages: 182

---QUOTATION---
Thanks, Weidrik. I was thinking of alternative approach. Taking one of the anomalies .ltx file which has radius as a parameter (there are a few). Setting radius to '0'. Replace most or all other anomalies definitions (.ltx) files with that one. I am not sure will it work. What do you think.
---END QUOTATION---



Well, I've never tried this myself, but I'm quite sure that you just cant replace all the different anomalies .ltx files with the copy of same file. I think you better edit all zone_xxx.ltx files separately to avoid CTD.
Would changig the radius of the anomaly make it completely harmless? Again, I don't have a clue. While I agree, that Xiani pushed it too far with adding new anomalies to his mod, I've never been even thinking about getting rid of all of them, Vanilla ones included, so guess you'll just have to try it out.
Good luck.
  15:24:42  31 January 2013
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askfor
(Senior)
 
On forum: 10/30/2009
Messages: 53
I'd also like to keep vanilla anomalies in place. Thanks.
  17:01:34  31 January 2013
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009
Senior Resident
 

 
On forum: 05/13/2010
Messages: 754

---QUOTATION---

Go play a game without anomalies then if you can't navigate them because they ain't leaving anytime soon.
---END QUOTATION---



If it is anything like SGM where there are a gazillion invisible anomalies that insta-kills you no matter how protected you are, it is a very valid reason...

At anycase, I'm not entirely sure how anomalies are spawned. If it is spawned by all.spawn, you can (hopefully), try to delete the spawn folder in the mod files.

WARNING: Do it at your own risk, backup the spawn folder before you delete. I'm not 100% reliable for anything...

  18:30:35  31 January 2013
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weidrik
Senior Resident
 

 
On forum: 03/15/2009
Messages: 182

---QUOTATION---
I'd also like to keep vanilla anomalies in place. Thanks.
---END QUOTATION---



Thing is, that changes in the zone_xxx.ltx files will effect all the anomalies, not only new ones. So I still would suggest that you get yourself acdc tool by bardak, decompile both Xiani's and Vanilla spawn file, and compare resulting ltx-es in WinMerge or some other similar program to find out what has been changed.
Completely deleting spawn file is not the way to do it in this case I think. There's lots of other new stuff there too, not only anomalies, like new level changers etc.
 
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