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Jobs for textures editing - model editing

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  21:29:54  8 January 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Jobs for textures editing - model editing

Hello guys,

I'm working on another level for SoC, the trucks cimetery.

I'm using googlemap view and some pics or videos to recreate this area (scale 1:1) and to place deaths cars or death helicopters in the right places. I only changed the relief.

I have few differents trash cars models (around 60 objects). But the trucks cimetery contains hundreds cars.

The idea is to duplicate some vehicules objects and use few news textures.
The goal is to create diversity in the level. It could be a weak color change, few spot of rust, stripe on the body...

The work isn't to create ten news textures for each 60 cars ofc.

But it's to create few textures for the main vehicules like the fire trucks, the autobus, the btr, one car and two trucks.

I am very interested by this textures:
veh\veh_zil_fire
veh\btr
veh\veh_avtobus_laz
veh\veh_niva2
veh\veh_gaz66
veh\molokovoz

I think that it will not be difficult for someone.
For me, it's different, i'm colorblind. So, a green or pink fire truck will be too much in game!

Another way is possible to create diversity.
So, i'm searching people that use maya or 3dsmax for few models changes.
The goal is the same.
The work is few objects editing like a pushed car door, some dented bodywork, a wheel detached of his axle.

Finally, i will not have time to create a large map pack as i wanted, but i'll publish my level(s) for others modders.

If you're interested by this work, contact me.

Regards
Borovos
  01:17:45  12 January 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Clear_strelok offered to help me, but other texture designer will be welcome.
  01:32:23  13 January 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Maybe few screens of the current work will motivate someone's

[link]http://uppix.net/6/4/1/549c066e21da9c9e6fd5b6000a8c2.png[/link]

[link]http://uppix.net/5/c/9/23f373a7dd70ce939ba223c5b0233.png[/link]

[link]http://uppix.net/f/a/0/901f67d549a6b10a45413d4e53b63.png[/link]

[link]http://uppix.net/5/5/5/3cf3775aafe232bd0fc391ed524d5.png[/link]
  22:40:09  27 January 2013
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
 

Message edited by:
exostalker
01/27/2013 22:40:26
Messages: 1267
I'm not a photoshopper, so I couldn't do any rust on the vehicles, but I could slightly change colours, make them glowy a bit more, more contrast and so on...
  23:07:25  27 January 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
I'm not a photoshopper, so I couldn't do any rust on the vehicles, but I could slightly change colours, make them glowy a bit more, more contrast and so on...
---END QUOTATION---



Thank you. I think that the priority is the veh\veh_zil_fire texture.
Second important texture is the veh\btr.

Make as you want and as you can.

Thanks again
  15:16:52  28 January 2013
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267
Should I take vanilla textures or from other mod (Absolute textures?)
  21:21:01  28 January 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
As you want, the goal is too create diversity. Maybe i could use textures from vanilla and mods.

Clear_strelok recommended me to use the Argus texture pack:
[link]http://stalker.gamebanana.com/skins/45627[/link]
  17:23:53  29 January 2013
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267
Ok, I used both vanilla and mods... sent you the pack in moddb private message
 
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