In import folder you place raw .tga texture and asign normal or bump map and le bake a .dds texture in level_editor/gamedata/textures/foldername.Did you add your textures to textures.ltx properly? ---END QUOTATION---
Thanks for the help!
I did not assign any textures in 'textures.ltx.' However, both the diffuse and normal map do show up in the game. I will look into that though.
So I'm confused. Why am I saving the files as .dds in paint.net? Shouldn't it be saved as .tga then? Also, the .dds file I saved in Photoshop opens as a transparent image. Is that the way its supposed to be?
Oh, one more issue. I just realized that this is the SoC forum. I'm actually using the CoP editor. Is there a big difference?