Ex modder, Zones only ferret and will someday release a game (Resident)
On forum: 02/20/2010
Damn. Looking through the assembler files for SoC and CS, they will have gotten a whole lot more moddable with these patched xrGame.dll's, when they arrive.
All we need now are these compiled into a ready to use patcher, and some semi decent documentation on them, like lua_help.script format (and maybe a few comments) and away we go.
Wonder how you add new cpp classes to this. Or at least restore some of the old build ones that GSC cut out...
Has anyone managed built those field into a new, useable .dll, as described in the readme (google translated): ---QUOTATION--- The result is a file xrGame.dll, which needs to be copied to the bin game. ---END QUOTATION---
Something considered impossible is only something that hasn't been done yet.
Currently, most likely no. But I'll ask Malandrinus, if he could make a build for 1.0005 version.
Edit: I don't remember, but some time ago, there was someone who wanted to create new noise meter. With this new version it's possible:
problem is solved for SHOC.
this call will return noise levels which actor hears. It is
exact value which is shown on the hud.
This value is reducing internally with constant speed. If it
is positive, than it is a noise level. If it is negative,
than it measures silence time. ---END QUOTATION---