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xrParticles crash

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  22:45:03  21 February 2013
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te47
Senior Resident
 

 
On forum: 06/03/2010
Messages: 415

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Oh yeah, i remember, i had exactly the same problem with merging dynamic campfire, i could fix it only with removing that dyn_kfire\\dyingfire particle effect from the xr_kamp.script, and instead it i used a vanilla effect for dying campfire
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That sounds like a perfect solution. Do you remember what vanilla effect you used instead? Someone once mentioned "explosions\\campfire_05_disabled" as a possible replacement, but that's not actually included in the vanilla particles or in any other particles.xr I've found.
  21:03:37  21 February 2013
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1159

---QUOTATION---
Dynamic Campfire Mod v1.32. Disabling the dynamic campfires has completely stopped the crashes, no matter what particles.xr I use.
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Oh yeah, i remember, i had exactly the same problem with merging dynamic campfire, i could fix it only with removing that dyn_kfire\\dyingfire particle effect from the xr_kamp.script, and instead it i used a vanilla effect for dying campfire
  03:25:21  21 February 2013
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te47
Senior Resident
 

 
On forum: 06/03/2010
Messages: 415
Thanks for the link. Unfortunately, I've encountered the same problems with every attempt I've made to merge the particles.xr files, including this one.

I have, however, finally figured out what specifically is causing it. Because my mod is for personal use only, it includes content from a ton of other mods, including Dynamic Campfire Mod v1.32. Disabling the dynamic campfires has completely stopped the crashes, no matter what particles.xr I use. I'll probably just have to live without realistic campfires, but I was wondering, does anyone have any advice on maybe fixing this problem without having to disable the dynamic campfires? It only ever happens in three maps, which should hopefully narrow it down...
  20:05:54  20 February 2013
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
02/20/2013 20:06:51
Messages: 1159

---QUOTATION---
xrParticles crash

stack trace:

0023:0292C36D xrParticles.dll, PAPI: articleManager()

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There is a tool to unpack/merge/repack the content of more particles.xr, give it a try.

http://www.mediafire.com/?4pke1ae6kf2z9b7

When i had this ctd, i just made more merged version from the particles, and one of them worked flawless in the game.
  23:04:09  18 February 2013
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te47
Senior Resident
 

 
On forum: 06/03/2010
 

Message edited by:
te47
02/19/2013 3:22:04
Messages: 415
xrParticles crash

Hello,

I know I'm not the first person to encounter this issue, but I've never been able to find a definitive solution to this (if there is one) and it's the single biggest and most annoying problem in my entire mod. Basically, whenever the player is in the Dark Valley, the Army Warehouses, or the Dead City, the game will eventually crash with this error:


stack trace:

0023:0292C36D xrParticles.dll, PAPI: articleManager()


I know it has something to do with the merging of multiple particles.xr files into one, which I did for my mod. But I exported my final particles.xr from the X-Ray SDK Particle Editor, and it never has any problems anywhere but in those three maps. Does anyone know of a particularly reliable way of merging particles.xr files? Or does anyone know why it would only crash on those three maps, and if there's any changes I can make to the maps in the SDK's Level Editor that might help with these crashes? Any advice would be a huge help, as this crash happens so often that those maps are nearly unplayable because of it.
 
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