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X-Ray extensions - new callbacks for scripters

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  03:02:49  16 November 2012
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
Messages: 2230
Yeah it sucks. I was hoping the issue was just with the old downloadable binaries themselves. It would at least explain why they were removed. Did they stop working on CS and COP versions? Grrr...
  04:01:25  16 November 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
They have the pdb files from the v1.0006 SoC patch which are the debugger files, which makes cracking the dll's and modifying them easier, which is why SoC v1.0006 has gotten so much new stuff. CS and CoP take longer to verify that the changes are stable, and that the new stuff works and doesn't cause issues (which, it seems they didn't check very well)
No clue on the stability of the SoC version, but its probably the most stable of the 3. CoP is probably next. CS is playable provided you use only the keyboard, and avoid the mouse. Otherwise its the worst of the lot.
Guess we'll have to wait for the xrGame.dll source files to be released (one can only dream...)
  10:29:50  16 November 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
I've only tested the SoC version, what I can say is that's it seems to be fairly stable - as long as you don't use any (non-russian) mods. But if you do, don't be surprised if you experience crashes, or at least misbehavior.

It's even the case (for what I have tested) that some mods that run properly with the vanilla 1.0006 binaries won't with the extensions
  12:04:12  16 November 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Have you managed to compile the SoC version? It keeps on failing on my machine with the latest files from the SVN repository.
  13:09:00  16 November 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
Have you managed to compile the SoC version? It keeps on failing on my machine with the latest files from the SVN repository.
---END QUOTATION---



If you mean by "compile" patch with the provided patcher files, yes. But it's a while ago since I done it so I certainly didn't use the latest files.
  13:58:57  16 November 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Latest extensions for v1.0006 of SoC is broken then, since it won't compile.
Guess we'll have to settle for Cut Xray project then in the meantime.
http://www.moddb.com/mods/cut-x-ray-project-soc-cs-cop
https://code.google.com/p/cut-x-ray-project/
Its straight binary patches, enabling disabled features. Simple to use, copy the xrGame.dif file from the feature you want to enable into the same folder as patch_xrGame.cmd, patcher.exe, and with the xrGame.dll (if your patching CS, use the battery crack), run patch_xrGame.cmd. If its already patched, it tells you so.
And I've used it, its stable, no problems like Xray extensions. Just isn't as sophisticated.
  14:43:11  16 November 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Thanks for sharing. However for me this doesn't contain anything really interesting, plus, like X-Ray extensions there's no 1.0005 version
  23:58:49  16 November 2012
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
Messages: 2230
Thanks, didn't know about this project. Glad to see they fixed third person camera. I thought collision detection of dead bodies was removed due to a stability issues.
  01:04:20  17 November 2012
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Jketiynu
Swartz
(Resident)

 

 
On forum: 04/05/2007
Messages: 867

---QUOTATION---
Thanks, didn't know about this project. Glad to see they fixed third person camera. I thought collision detection of dead bodies was removed due to a stability issues.
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I've been using this project specifically with the collision detection re-enabled and I haven't had any stability issues to speak of.
  01:32:06  17 November 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
11/17/2012 12:30:34
Messages: 6340
Same. It is odd when NPC's walk into them though.
The 3rd person camer has tracking as well. Crouch down, and watch as you automatically track the closest npc in your sightline. Might have to aim. Its also about the only useful fix, the others are more aesthetic.

Also, the script binding for MP allows you to set up a MP binding type scripts for the actor, and possibly npcs and mutants. So a Co-op stalker mod might be possible with this.

And unlike extensions, it actually has support for v1.0004, although v1.0006 has more content, due to the fact that the pdb files for the v1.0006 patch exist. But we might still get more content for the other game versions as well.

EDIT: there is a bug in the Cut XRay project - if you enable the corpse collisions, it also enables it for water as well (in CS, probably SoC as well, and possibly CoP), so it literally becomes possible to walk on water.
 
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