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X-Ray extensions - new callbacks for scripters

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  18:20:10  21 November 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Too bad. But thanks for asking him, mnn.

However, "porting just mod to 1.0006" is not that easy in any case.

As you (or others) might have seen in some of my other threads, there are several mods (some of them well-known) having big troubles with 1.0006, especially some russian ones. So when one is including one or more of those in his own mod (such as I do) porting can become a real PITA

However, I'm not entirely convinced whether it is the patch 1.0006 itself that is causing those incompatibilities, or maybe it's the xray extension stuff

See here:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=172&thm_id=21031&sec_id=16&page=1

and there:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=21036&sec_id=12
  12:09:21  14 November 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
11/14/2012 12:14:24
Messages: 6340
Sorry for bumping this up, but after using this, and some of the new functionality it addes, I've started assembling some more concrete documentation on the extensions for all 3 games.

New script functionality laid out in the same way as lua_help.script.
SoC v1.0006
*Still filling out*
CS v1.5.10
http://pastebin.com/EZ1Aauj5
CoP v1.6.02
http://pastebin.com/M3btW0ZT

Addition functionality
SoC v1.0006
* Need to determine *
CS v1.5.10
- Removed crash when weapons aren't assigned in mp_ranks.ltx
- Possibly more...
CoP v1.6.02
- Can use cars
- Added console commands:
- fov # Sets the FOV
- ph_timefactor # Sets the rate at which physics effects work
- Removed crash when weapons aren't assigned in mp_ranks.ltx
- Restored hit callback for the actor
- Possibly more...

I'll add to this, and also get a lua_help style document up for SoC within a few days, once I've finished pulling the new methods from the assembler files and translated the comments in them.

Also note that there is a serious bug in the patched xrGame.dll for CS that crashes the game when you move the mouse to move the camera. I've left an issue report for this on the Xray Extensions Googlecode page, so hopefully it'll be fixed at some point.
The extensions for CS are also based on a no cd version released by Battery crack team, attempting to patch the vanilla 1.5.10 dll will result in a corrupted dll that will not be recognized by the game. SoC and CoP as far as I am aware of use the vanilla dll's for their respective versions.
  00:01:01  15 November 2012
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Alundaio
Sad Clown
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On forum: 04/05/2010
 

Message edited by:
Alundaio
11/15/2012 0:26:23
Messages: 2230
Have the binaries been removed from the google page? I don't see them listed under downloads. I had problems with 3967 for CoP crashing on game load with my backup of the xray_ext_bin_001. I'm having issues using the source files on the svn to create new binaries. Seems to be missing files when using make_src_dll.cmd.

According to the readme I should run make_src_dll.cmd, then patch.cmd and then make_3967.cmd. What am I doing wrong?

EDIT: I think the issue is I have Windows 8 and MASM needs VC 2005 Express Edition and it doesn't work on Windows 8.
  01:01:16  15 November 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
11/15/2012 1:02:08
Messages: 6340
Sadly they have.
You can still get them here (revision 14, IIRC)
http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=449
http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=448
If you want I can compile the latest revision of 3967 into mydll.dll and upload it for you, which you can then patch into the CoP xrGame.dll using patch.cmd

And make_src_dll.cmd + patch.cmd is equal to running make_3967.cmd
The SVN .cmd's also references ml.exe in the tools folder, which is wrong. You'll need to change the .cmd's to reference the masm32 folder

Also, why are you using Windows 8?
  01:30:41  15 November 2012
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
 

Message edited by:
Alundaio
11/15/2012 1:48:17
Messages: 2230

---QUOTATION---
Sadly they have.
You can still get them here (revision 14, IIRC)
http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=449
http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=448
If you want I can compile the latest revision of 3967 into mydll.dll and upload it for you, which you can then patch into the CoP xrGame.dll using patch.cmd

And make_src_dll.cmd + patch.cmd is equal to running make_3967.cmd
The SVN .cmd's also references ml.exe in the tools folder, which is wrong. You'll need to change the .cmd's to reference the masm32 folder

Also, why are you using Windows 8?
---END QUOTATION---



Ah man, they redirect to the google page. Thanks anyway. I'm using Windows 8 because it was cheap. What should I be using? XP? It's only a minor version change to the NT infrastructure. It's good for anyone who doesn't have Windows 7. Windows 8 is really just Windows 7.1.
  02:18:10  15 November 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
11/15/2012 2:56:15
Messages: 6340
Windows 8 isn't really Win 7.1. Its more of a port of the new Windows phone OS to PC. Your better off moving to XP or Win 7.
There is a very good reason professional software dev's are avoiding computers with Win 8 installed, and if they get a machine with Win 8, it usually gets replaced with XP or 7.
I'll compile and upload the intermediate dll for you.
http://www.mediafire.com/?z3o39a0zft5dbsn
Letme know if this works.
  02:57:41  15 November 2012
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
 

Message edited by:
Alundaio
11/15/2012 3:02:27
Messages: 2230
It's Windows NT 6.2. Windows RT is what is used on phones. The fuss you see from people like Gabe Newell is more about the App store then compatibility issues.
  13:15:08  15 November 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
There is a very good reason professional software dev's are avoiding computers with Win 8 installed, and if they get a machine with Win 8, it usually gets replaced with XP or 7.
---END QUOTATION---



Very true. I am a professional software dev and we recently installed Win8 on the majority of your dev machines. Now most of the dev's are complaining and wishing they hadn't updated from Win7
  21:41:23  15 November 2012
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
 

Message edited by:
Alundaio
11/15/2012 21:47:30
Messages: 2230
Well then lets hope Gabe Newell puts actions to his words and becomes a vanguard for the Linux platform. Once game support moves to that platform it's over for Microsoft.
  02:05:16  16 November 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
After some testing, I can say one thing: The developers didn't test these extensions very thoroughly for crashes and stability problems.
In fact, the only testing that seems to have existed on it is "Does the patched xrGame.dll cause the engine to crash upon startup? No? Good. It works then."
The mouse bug in the CS extensions is so blatantly obvious, the only way they could have missed it is if they didn't even test the patched xrGame.dll ingame. Just again proves the Russian mod community favours everything over quality.
And there is a non functioning method as well.
Its a shame that these extensions makes CS look stable. That's probably the worst insult anything could be given, Stalkerwise.
Going to have to sit with the Cut Xray Project until these bugs get fixed. Shame really.
 
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