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Got the X-Ray SDK working...now what?

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  15:58:07  21 May 2010
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soopytwist
Senior Resident
 

 
On forum: 03/30/2010
Messages: 447
It's not as if I need to do much to a couple of levels either. All I really want to do is add some objects that can't be spawned in an alife.

So my next question is: is there a way to export the .object files from the level editor as OGF and spawn them into the game as an alife script. Pretty much what I've already done on several maps. I'd really like to add the bigger objects into the game - but without doing it from the level editor.

The other thing was moving the blue wall but I think that's only possible from Maya so I can give that a miss too.

Alternatively are there any mods that add new meshes to the game?
  17:29:43  21 May 2010
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soopytwist
Senior Resident
 

 
On forum: 03/30/2010
Messages: 447
And here's another question, how do I unpack the db files from CoP? The Unpacker I used for SoC doesn't work with the CoP database files.

Once I've done that, can I import the meshes and textures from CoP into SoC?
  17:39:04  21 May 2010
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
And here's another question, how do I unpack the db files from CoP? The Unpacker I used for SoC doesn't work with the CoP database files.

Once I've done that, can I import the meshes and textures from CoP into SoC?
---END QUOTATION---


use the Clear Sky Unpacker or get Don Reba's
  18:09:03  21 May 2010
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
if you want to spawn objects as physic obj in game, then you will need to add bones to them, otherwise it wont work in game, plus if you dont add enough bones, you will be able to go thru the objs in game (just remember the case with priboi story. if you are lucky enough, and still can download priboi, you can grab the houses from it, those were edited by us, and can be spawned easily)
  03:31:52  15 February 2013
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MKSchmidt
(Novice)
 
On forum: 06/11/2012
Messages: 29
Importing custom models & textures

I was able to get my custom model, a static mesh fire hydrant, into the level editor and ito the game.

I was also able to import the textures into the level editor, and they appear to work fine in there. However, once Build and open the level in-game, the model shows up, but without any texture.

I copied the tga files from the rawdata folder to the gamedata folder, but that didn't seem to work.

Any thoughts?
  03:37:31  15 February 2013
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MKSchmidt
(Novice)
 
On forum: 06/11/2012
Messages: 29
Normal Maps not Working...

Okay, I figured it out already... I was supposed to copy the compiled .dds textures, not the original .tga.

So far so good, but my normal map doesn't seem to be working. Is there some way to assign it in the level editor? Or should this happen automatically? Or, perhaps, does this engine not use regular normal maps?
 
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