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23:56:26 30 October 2007 |
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westclox-127
(Novice) On forum: 08/13/2007
 Message edited by: westclox-127 10/31/2007 0:02:28
Messages: 42
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Ok, now an observation that I should've made before: I can't hear the equipment clatter sounds in-game. Even at the bandit camp, where in vanilla you always hear the heavy breathing sounds when the npcs detect you, the clatter is inaudible. I don't know if this is a problem exclusive to version 1.03, since I didn't have time to throughly test the past versions.
It could be that I'm wrong and the sounds are audible, and I'm yet to experience them. Any thoughts? |
00:05:28 31 October 2007 |
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Darius6
The sound guy... (Resident)
 On forum: 04/05/2007
 Message edited by: Darius6 10/31/2007 0:16:21
Messages: 2131
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---QUOTATION---
It could be that I'm wrong and the sounds are audible, and I'm yet to experience them. Any thoughts? ---END QUOTATION---
No, they are really silent. I didn't want to make them ridiculously loud, like the vanilla breathing. But the sound is there. I could make them louder, but i kinda like them now, you actually have to listen, if someone is moving around.
Oh, and BTW: i made the Bandits and stalkers a bit quieter than the others.
I kinda had a "philosophy" when doing the sounds:
Military: They are loud. An assault force with powerful weapons and equipment, so no need for stealth.
Bandits: Sneaky cut-throat types, so they are stealthy.
Stalkers: Well, they know their way around the zone, so they know not to make alot of noise.
Mercs: Kinda like the military. They rely on firepower, not stealth.
Newbies: Name says it all, noobs.
Scientist: Well, kinda like newbies.
Monolith: Same as military and mercs.
Duty: As above.
Freedom: A bit stealthier. Closer to bandits than to military. Kinda in between. Well, they
ARE outlaws after all.
Well, that was the general idea.
Best way to test, as i did, is to sneak to the car park attic if possible, then wait for bandits and then just fire a single shot so they hear that someone is there. They'll be running around the place.
But if you really think that the sounds are too quiet, let me know and i'll rework them.
STALKER random humor...
http://www.youtube.com/watch?v=3BjWzke4SSo
Current rig:
Intel i7 4790k @ 4.7Ghz
Asus Z97-AR Black Edition Mobo
16Gb DDR3
Asus strix 1070GTX
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00:41:23 31 October 2007 |
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westclox-127
(Novice) On forum: 08/13/2007
 Message edited by: westclox-127 10/31/2007 0:44:44
Messages: 42
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Actually, being killed inside the car park did the trick. I was able to hear the equipment clatter correspondent to low breathing.
I can't really say if the sounds are too quiet or not. But it is a question of balancing "realism" (veracity, believability... are the sounds perceived as they would be in a non-virtual reality, since they originally belong to one?) with the character immersion proper of the fictional Zone and the game's tactics-oriented play. I understand your choice, and, in this case, the fact that the clatter sounds sometimes can't be heard is no cause of the sense of misplacement, incoherence, that would break both veracity and immersion.
You have been doing some amazing work. Keep it up. |
21:31:52 31 October 2007 |
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Citrus
(Senior) On forum: 10/26/2007
Messages: 53
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---QUOTATION--- Thanks for the suggestion, i've been thinking that myself also. Hmm, have to look into which software i need to do this... ---END QUOTATION---
Well, Fraps is a great game recording program, but the free version only lets you record 30 second videos. And, the full program, which lets you record all you want, costs $37.
Like I said, it's a good program, and it's worth the money if you're really going to use it. Unfortunately, I don't know of any other game recording software, so you'll want to do some research before you go buying anything. |
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