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22:35:03 7 April 2012 |
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LoNer1
Настоящий Cталкер, Русская Версия (Resident)
 On forum: 10/23/2009
Messages: 1890
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---QUOTATION--- Good news and bad news:
Ok, good news first: I found the file causing the ctd. Seems there was a corrupt hurt/death sound in the npc sounds.
Now the bad news: While switching folders and files around, I accidentally deleted ALL of my weapon ltx files. So unless I can somehow recover deleted trashcan files, I'll need to start from scratch with those. Fortunately, I would have had to do the merges from my edited files to the vanilla ones before releasing this, so might as well start by directly editing the vanilla files. ---END QUOTATION---
Try googling for "Disc recovery tool", I'm sure you'll find something useful. And you will need twice the disc size to recover the files, the best solution would be a separate hd to recover the files too
And if you find a useful recovery program, you first need to read the manual.
Hope you'll find something useful. 
- Никто не любит долго подпись ...
Мои Yчeбники: http://tinyurl.com/ct66avh
*My tutorials
Дожить до забыть...
"Не заключенных, Никакого милосердия!"
Изменения:
- MISERY Co-dev
- http://www.moddb.com/mods/stalker-misery/
- My mods:
- http://www.moddb.com/mods/stalker-nameless
- http://www.moddb.com/mods/photo-realistic-zone-2
- http://www.moddb.com/mods/stalker-particle-paradise
- http://www.moddb.com/mods/stalker-particle-paradise-3
- Modding Group: True zone© {{PROJECTS}} - Head
- http://www.moddb.com/company/true-zone
"Im not a noob, im a retard, there's a difference!" - Jamie1992
"Modding...Not cheating, just surviving" - oblakoder
Oh the irony...
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13:33:14 29 March 2012 |
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angrydog
Senior Resident
 On forum: 09/01/2009
Messages: 3341
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---QUOTATION--- Perhaps even easier, edit escape_dialog.script, in particular the function give_weapon_to_actor (trader, actor) section. Here is where you define the items Wolf gives you for the first mission. It isn't save-game compatible, but you only need the name of the item plus the relevant code (which is in there already, you can copy and paste to get more lines). You could give Marked One every weapon in the game quite easily this way, and all at once. If you need to move around, just temporarily boost the carry weight to an insanely high amount.
Can you not just add them all to your starting kit in the gameplay folder for SHOC then? I do that in COP with the weight adjustment when I am adding new guns to check it is all working. I know it works with Troops of Doom but does it not with vanilla?
Eh, I think that with SOC you have to use the all.spawn for your starting kit. At least, back in 2010 when I was meddling with all.spawn work that's the way I did it. ---END QUOTATION---
there is a line in the actor section that prevents the character supplies from spawning:
[dont_spawn_character_supplies]
you have to remove this line and then you can use the character_desc_general.xml to spawn gear |
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