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STALKER sound project

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  19:05:28  9 April 2012
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131

---QUOTATION---


Try googling for "Disc recovery tool", I'm sure you'll find something useful. And you will need twice the disc size to recover the files, the best solution would be a separate hd to recover the files too

And if you find a useful recovery program, you first need to read the manual.

Hope you'll find something useful.
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Yup, tried several of those, no dice. Thankfully only the weapon ltx's were the ones I lost, so there isn't so much work I need to redo. If I'd lost the actual soundfiles, well, then I'd probably quit.
  22:35:03  7 April 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
Good news and bad news:

Ok, good news first: I found the file causing the ctd. Seems there was a corrupt hurt/death sound in the npc sounds.

Now the bad news: While switching folders and files around, I accidentally deleted ALL of my weapon ltx files. So unless I can somehow recover deleted trashcan files, I'll need to start from scratch with those. Fortunately, I would have had to do the merges from my edited files to the vanilla ones before releasing this, so might as well start by directly editing the vanilla files.
---END QUOTATION---



Try googling for "Disc recovery tool", I'm sure you'll find something useful. And you will need twice the disc size to recover the files, the best solution would be a separate hd to recover the files too

And if you find a useful recovery program, you first need to read the manual.

Hope you'll find something useful.
  21:40:23  7 April 2012
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
I've done that before, lol . . . good luck with getting things back on track, man! I'm defi looking forward to it so as I have something to help continue developing AAO alongside of . . . I don't like to have to keep re-using these old "tweaked commenting" SO files
  15:22:33  29 March 2012
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131
Good news and bad news:

Ok, good news first: I found the file causing the ctd. Seems there was a corrupt hurt/death sound in the npc sounds.

Now the bad news: While switching folders and files around, I accidentally deleted ALL of my weapon ltx files. So unless I can somehow recover deleted trashcan files, I'll need to start from scratch with those. Fortunately, I would have had to do the merges from my edited files to the vanilla ones before releasing this, so might as well start by directly editing the vanilla files.
  15:00:56  29 March 2012
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Lijenstina
Doom metal in the shade of the flying radiators
(Resident)

 

 
On forum: 07/23/2005
Messages: 1902

---QUOTATION---
I feel ignored.

You'll always have my custom inventory thread to shine in.
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Actually i did a script that works for the faction patches. Check it out.
  14:31:25  29 March 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072

---QUOTATION---
I feel ignored.
---END QUOTATION---



You'll always have my custom inventory thread to shine in.
  14:22:49  29 March 2012
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131

---QUOTATION---
Why do change the trader files when you can just by adding one line in the db.script that links a function in a script, spawn all/needed weapons on game start /load? Then just comment out the line in the db.script when is not needed and reload the same save and everything returns back to normal.

No log seems that a ltx value - entry is wrong.

The copy - paste "trick" doesn't do anything - it will just paste whatever was in the clipboard - usually a previous crash not the one that resulted in the no log ctd. If you use 1.0004 or 1.006 there is a logger on the stalkerin site - that should make a backup log - haven't tested it. However that could help only in some cases - additional debug is needed.


EDIT:
There you go. Now there is no excuses for not using this

This is the spawner for pure vanilla.

info_portions.xml goes into config\gameplay
http://pastebin.com/WFxvtxJN

db.script and spawn_start_weapons.script goes into scripts
http://pastebin.com/gTjXUNCA
http://pastebin.com/m1kTLTHz

Tested it works. The infoportion is for making sure that the weapons spawn only once not on every level load.
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Thanks! I'll try these. Though first I have to find which file is causing the ctd. But with these files, it's way much easier to pinpoint the specific file, than by editing the trader file.
  13:35:49  29 March 2012
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Lijenstina
Doom metal in the shade of the flying radiators
(Resident)

 

 
On forum: 07/23/2005
Messages: 1902
I feel ignored.
  13:33:14  29 March 2012
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
Perhaps even easier, edit escape_dialog.script, in particular the function give_weapon_to_actor (trader, actor) section. Here is where you define the items Wolf gives you for the first mission. It isn't save-game compatible, but you only need the name of the item plus the relevant code (which is in there already, you can copy and paste to get more lines). You could give Marked One every weapon in the game quite easily this way, and all at once. If you need to move around, just temporarily boost the carry weight to an insanely high amount.

Can you not just add them all to your starting kit in the gameplay folder for SHOC then? I do that in COP with the weight adjustment when I am adding new guns to check it is all working. I know it works with Troops of Doom but does it not with vanilla?

Eh, I think that with SOC you have to use the all.spawn for your starting kit. At least, back in 2010 when I was meddling with all.spawn work that's the way I did it.
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there is a line in the actor section that prevents the character supplies from spawning:
[dont_spawn_character_supplies]
you have to remove this line and then you can use the character_desc_general.xml to spawn gear
  13:30:57  29 March 2012
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Lijenstina
Doom metal in the shade of the flying radiators
(Resident)

 

 
On forum: 07/23/2005
Messages: 1902
You can't add them into the gameplay/character*xml because it uses the dont_spawn_character_supplies section that disables it for actor.
 
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