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STALKER sound project

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  20:14:50  24 October 2007
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Bren Gun
(Senior)
 
On forum: 09/19/2007
Messages: 109
Cool. If it's about sound (effects and music) I could help out, not with the programming/modding though. Too bad I ain't got much time to spare to go into it. I'll download your mod and check it out. I'm curious what you cooked up!
  16:36:48  24 October 2007
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
10/24/2007 16:46:26
Messages: 2131

---QUOTATION---
Niiiice!

Have you find a way to replace footstep sounds for NPCs as well?
---END QUOTATION---



Well, i'm working on it. There is a folder with npc sounds, but i don't know what the game uses and whats just "leftovers". Wish i could find the file that defines the sounds used by npc's. Otherwise it's just to mix and match...

EDIT: So,if anyone can point me to the right file, that would be appreciated.
  16:24:53  24 October 2007
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johnnythewolf
Senior Resident
 

 
On forum: 04/30/2007
Messages: 707

---QUOTATION---
STALKER sound project
I've updated my mod, now it includes more than just stormsounds, so i decided to start a new thread for this.
Download link is up at Download section.

Version 1.0 changelist:

-New thunderstorm sounds (If you already have Immersive thunderstorms mod,then these are the same ones.)
-New footsteps for player (Same ones that were included in Immersive thunderstorms 1.0)
-New geiger counter sounds. (recorded from a geiger counter going off scale,so when you reach a really high radiation area, you should start hearing a beep.)
-New detector beep.
-New nightvision sounds (ON/OFF sounds reworked, NV loop is silent.)
-New breathing sound for player & Npc's.
-New minefield sounds, trigger & explosion. (Included the zone_minefield.ltx, cause the default is using same sound as grenades.)

Comments & suggestions are most welcome!
---END QUOTATION---



Niiiice!

Have you find a way to replace footstep sounds for NPCs as well?
  14:47:21  24 October 2007
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
10/24/2007 17:30:50
Messages: 2131
STALKER sound project
I've updated my mod, now it includes more than just stormsounds, so i decided to start a new thread for this.
Download link is up at Download section.

Version 1.0 changelist:

-New thunderstorm sounds (If you already have Immersive thunderstorms mod,then these are the same ones.)
-New footsteps for player (Same ones that were included in Immersive thunderstorms 1.0)
-New geiger counter sounds. (recorded from a geiger counter going off scale,so when you reach a really high radiation area, you should start hearing a beep.)
-New detector beep.
-New minimap contact beep. (New sound for new contacts,no sound when contact out of range..)
-New nightvision sounds (ON/OFF sounds reworked, NV loop is silent.)
-New breathing sound for player & Npc's.
-New minefield sounds, trigger & explosion. (Included the zone_minefield.ltx, cause the default is using same sound as grenades.)

Comments & suggestions are most welcome!

EDIT: Added one reworked sound i forgot to mention.
 
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