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20:01:25 15 March 2012 |
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Darius6
The sound guy... (Resident)
 On forum: 04/05/2007
Messages: 2131
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Update time again!
Hi ya'll!
Well, the mod is nearly done. Had to take some time off of it, since I was working on a film project, doing the post production sound work on that, but now that the film is finished, I can finally get back to this. I'm also undertaking back surgery next week and will probably have a significant sick-leave after that, so I'll have enough time to work on the mod.
Anyway, only thing left to do is adding the edited sound sections to the vanilla files ( I used ZRP as a base, not sure how it would impact the vanilla game, if I use those weapon files, probably not good. And I try to keep this as vanilla as possible.) and finishing the npc hurt sounds ( lowering the detection distances).
Anyway, just wanted you guys to know, that this is still alive. 
STALKER random humor...
http://www.youtube.com/watch?v=3BjWzke4SSo
Current rig:
Intel i7 4790k @ 4.7Ghz
Asus Z97-AR Black Edition Mobo
16Gb DDR3
Asus strix 1070GTX
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23:13:57 15 March 2012 |
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NatVac
Senior Resident
On forum: 06/15/2007
Messages: 4289
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I hope your back surgery goes well, Darius6.
We can work something out about the weapon files. There aren't that many in the ZRP that I recall, so it would be mainly a vanilla replacement. I could include a ZRP adapter set to accommodate this project, or provide you with ZRP-compatible files as needed. |
04:54:59 17 March 2012 |
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Daemonion
All About Audio (Resident)
On forum: 09/27/2011
Messages: 567
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Hope the surgery goes well! |
21:28:51 28 March 2012 |
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Darius6
The sound guy... (Resident)
 On forum: 04/05/2007
Messages: 2131
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Ok, back again (pun intended). Surgery went fine, getting better day by day.
Anyway, I wanted to ask you guys for a favor:
Would someone be willing to make me trader files, which would make Sid sell absolutely every weapon there is right from the start? And also sell them dirt cheap? That would significantly speed up my testing process.
Of course I could use a spawn mod, but I try to keep my gamedata as "pure" as I can, so I can keep track of my edited files.
Not to sound too cocky, but I probably could do this myself too, but concentrating on the current sound sync and editing, I wouldn't really want to stray from my main goal. And from experience, my selfmade trader file edits have usually worked out really weird...
So, if anyone would be willing to help me out, that would be much appreciated. 
STALKER random humor...
http://www.youtube.com/watch?v=3BjWzke4SSo
Current rig:
Intel i7 4790k @ 4.7Ghz
Asus Z97-AR Black Edition Mobo
16Gb DDR3
Asus strix 1070GTX
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21:36:03 28 March 2012 |
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Kaidonni
First the Zone, then the world! (Resident)
On forum: 08/30/2008
Messages: 1072
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Perhaps even easier, edit escape_dialog.script, in particular the function give_weapon_to_actor (trader, actor) section. Here is where you define the items Wolf gives you for the first mission. It isn't save-game compatible, but you only need the name of the item plus the relevant code (which is in there already, you can copy and paste to get more lines). You could give Marked One every weapon in the game quite easily this way, and all at once. If you need to move around, just temporarily boost the carry weight to an insanely high amount. 
I was always wondering why Sidorovich never left his bunker. The other day, I decided to ask him, and here's what he said...
"I used to be a Stalker like you, but then I took a grenade to the knee."
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