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STALKER sound project

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  19:50:38  2 February 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
 

Message edited by:
FreeKiller
02/02/2008 19:53:59
Messages: 613

---QUOTATION---
All weapon shots, silenced or un-silenced will have the sound of the slide moving, bolt clicking etc. Now they really sound like a
working gun with moving parts.)

I've actually fired a few silenced guns in my life, and belive me, they DO still make ALOT of noise. Especially indoors.

And since the stealth in stalker is a bit dodgy, I'd say that I myself would rather prefer nice quality sounds instead of "stealthy" sounds. Now the purpose for the silencers is to score a "silent" kill from a DISTANCE, not right behind the backs of a group of bandits.
You wanna take someone out quietly? Use the knife (THAT i'll make nearly completely silent...)
---END QUOTATION---



I remember one interview with STALKER dev.,they say that in ShoC it,s impossible to do sneak missions,not with this words,between lines,so good sounds with movings parts is the best option

EDIT:Clear Sky will clear our minds...we will have sneak missions,i hope
  19:53:13  2 February 2008
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Snowball
Senior Resident
 

 
On forum: 12/17/2007
Messages: 450
Aye. Make silencers cosmetic.

And awesome mod by the way, sounds really ... alien. I am so used to vanilla, that I decided to change the hud, and the sounds. Even just doing that makes the game so hostile and freaky again.
  01:35:05  3 February 2008
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
Regarding Stalker sound overhaul 1.7:

-Well, probably all new weapon-specific reload/draw/holster sounds.
---END QUOTATION---



Hey Darius, have you noticed how almost all of the pistols use the pm_reload sound? The problem with this is that each pistol has it's own reload animation, that dosn't alway sync up with the pm_reload sound! Although the sound can be delayed in pistols .ltx file, (as far as I know) it can't be speed up, so for a lot of the pistols the it is the animation that is fast and the sound is played to late.

The only way to get around this that I can think of, is to have custom reload sounds for the effected pistols.

One other issue, is that the engine uses the same sound effect for a "tactical reload" (where you press the reload key) as it does for and "empty magazine reload" (where the slide holds back to the rear), so no matter if your slide is back or not, it plays the sound of the slide being released forward. I don't know if there is a way to have a separate sound for each drill? And on top of that, some pistols don't even have the correct animation of the slide anyway!

SS
  04:39:56  3 February 2008
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ket
Senior Resident
 

 
On forum: 01/13/2006
Messages: 1432
Whoa... you REALLY went out your way to nit-pick with the sounds on that one didnt you? I've played stalker easily 100 times now developing my mod making sure its absolutely perfect, and even I hadnt noticed those duplicate sounds. Then again.. maybe it had something to do with I was more interested in killing that thing attacking me?

Seriously tho, I'll have to disagree about making silencers cosmetic only, in my mod at least, reducing the noise of a silenced weapon DOES make a difference, I can kill a foe from a distance, and their buddies wont see me right away they will be looking around trying to find who killed their mate.. that is.. until I kill them too The knife is good fun as well, as long as nobody SEES you kill someone else, you can get away with it. Again this relies on reducing the sound level of the "swoosh". Damn strange how that always registerd as loud as a unsilenced gunshot LOL!

Silly GSC devs.
  08:25:33  3 February 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
Messages: 613
ket,in your mod is possible to sneak?shoot and hide from distance and hidding?i played others mod that you can sneak,but silenced shoot was for long distance.

what files have you modified?

Do you know what files are for sensation of danger for NPC,i think i saw this value somewhere,but i can´t remenbar.

Can you all put here any sound value or anything relative to sound,i mean...for example in scripts,ther is a line,o whatever you have seen.

I´m not a noobie,I´m THE NOOBIE,but,maybe we all can find something to manipulate sound better
  13:08:41  3 February 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
02/03/2008 13:16:32
Messages: 2131

---QUOTATION---
Regarding Stalker sound overhaul 1.7:

-Well, probably all new weapon-specific reload/draw/holster sounds.

Hey Darius, have you noticed how almost all of the pistols use the pm_reload sound?
---END QUOTATION---



Yeah, I noticed this. Funny thing is that there actually IS separate reload sounds for pistols in the actual gamedata, but I guess they were too lazy to use them.


---QUOTATION---

One other issue, is that the engine uses the same sound effect for a "tactical reload" (where you press the reload key) as it does for and "empty magazine reload" (where the slide holds back to the rear), so no matter if your slide is back or not, it plays the sound of the slide being released forward. I don't know if there is a way to have a separate sound for each drill? And on top of that, some pistols don't even have the correct animation of the slide anyway!

SS
---END QUOTATION---



Nope, there isn't a way (yet) to have separate sounds.


[EDIT]

I'm not making the silencers totally cosmetic. What I meant is that I'm making them a bit louder than they usually are (when modded to actually work) just a bit.
Usually 0.4-0.5 is the sound level where the silencer becomes effectively "silent", so Npc's won't immediately detect you. I'm cranking this up to 0.7-0.8 so the sound itself won't have a drastic drop in the volume, and STILL be a bit quieter than the actual un-silenced shot. Just to clarify.
  21:23:36  3 February 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131
UPDATE, again...

Well, it seems the silencers work pretty well even with the new sound levels and don't have such a drastic effect on the volume.

I increased the silencer volume factor to 0.6 for pistols and 0.7 for rifles.
Even at those values, the silencers are quieter than the walking footsteps, so I think this compromise is pretty good.

Also, got the bullet sounds finished, the feature works like a charm.
I edited them from sounds I recorded myself.

Also, new sounds for the AK are done. Both firing sounds now have the added gun mechanics (silenced/un-silenced). You'll hear the slide clacking through the shot.
  03:50:21  6 February 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131
Yet another update:

Now I've completed the new bullet sounds.
Also, i'm making a sort of "teaser" video for 1.07.
Stay tuned.
  14:15:32  6 February 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131
Ok, here is a small teaser video, doesn't show much, but something at least. Hey, thats why they call them teasers...

I'll try to create a REAL trailer for the mod later to show off the new sounds.

STALKER sound overhaul 1.07 teaser:
[link]http://s268.photobucket.com/albums/jj5/Darius_Sixx/?action=view¤t=SSO107teaser.flv[/link]
  16:53:38  6 February 2008
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motiv-8
(Senior)
 
On forum: 11/23/2007
Messages: 120
The AK sounds are awesome, but the teaser didn't really show (to me) much in the way of bullet sounds.
 
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